Post by Ryo on Jan 8, 2015 23:37:21 GMT -5
Canons
There are certain established individuals within Terra Heroum that are the closest to what we would call "canons". It is just a fact for the in-game world that these people exist and while they could all be NPC'd by the staff, that is boring. Thus, members can create their characters to fill these roles. Most canons will have some kind of requirement, so if you want to make a particular canon pay careful attention to what it says about them. Some of these requirements may be a bit "vague", but use your best judgment on how to fill it if you are interested. However, most canons also have some kind of bonus fitting for their station.
Only one canon character per player. This is to keep one person from taking half the canons on the site. Staff can NPC a canon if necessary for plot purposes and the role is unfilled, but all control will be turned over to the player if it is made afterwards.
With that said, these are the canons:
Representatives
Beastfolk Representative: Taksaka
The Representative of the Beastfolk on the High Council.
Starting Bonus: Two Racial Skills instead of one and starting at Tier 2 in their chosen class.
Requirements: Must be a Beastfolk, at least 30 years old, and have earned the position of Representative through their actions rather than other means.
Notes: Those who want to get away with a Half-Dragon Beastfolk, this is probably the best position to do it.
Elven Representative: Savas Lambros
The Representative of the Elves on the High Council.
Starting Bonus: Two Racial Skills instead of one and starting at Tier 2 in their chosen class.
Requirements: Must be an Elf, at least 30 years old, and either have great deeds of their own along with being related to the previous Representative, or have a great enough list of deeds to overcome the lack of familial ties.
Human Representative: Hilda Brandr
The Representative of the Humans on the High Council.
Starting Bonus: Two Racial Skills instead of one and starting at Tier 2 in their chosen class.
Requirements: Must be a Human, at least 30 years old, and have accomplished something of note as well as having been voted into the position by the people of Andor.Seconds
Claw of the Beastfolk: Alice Zeta
One of the Seconds of the Beastfolk Representative.
Starting Bonus: One Tier 2 weapon and one Tier 1 ability.
Requirements: Must be a Beastfolk and at least 20 years old.
Fang of the Beastfolk: Wulfric Wilheim
One of the Seconds of the Beastfolk Representative.
Starting Bonus: One Tier 2 weapon and one Tier 1 ability.
Requirements: Must be a Beastfolk and at least 20 years old.
Sword of the Elves: saeros
One of the Seconds of the Elven Representative.
Starting Bonus: One Tier 2 weapon and one Tier 1 ability.
Requirements: Must be an Elf and at least 20 years old.
Note: You will probably want to wield a sword or the title will be weird.
Bow of the Elves: Open
One of the Seconds of the Elven Representative.
Starting Bonus: One Tier 2 weapon and one Tier 1 ability.
Requirements: Must be an Elf and at least 20 years old.
Note: You will probably want to wield a bow or the title will be weird.
Left Hand of the Humans: @raiden
One of the Seconds of the Human Representative.
Starting Bonus: One Tier 2 weapon and one Tier 1 ability.
Requirements: Must be a Human and at least 20 years old.
Right Hand of the Humans: Dorothea Prevedell
One of the Seconds of the Human Representative.
Starting Bonus: One Tier 2 weapon and one Tier 1 ability.
Requirements: Must be a Human and at least 20 years old.City of Dracon
High Priest of Dragoon: Open
The High Priest at the Temple of Dragoon. He essentially runs the Temple.
Starting Bonus: One additional Tier 1 Magic ability and the Educated in Heroes and Legends skill.
Requirements: Must be at least 40 and must be a Mage for starting class.
Notes: The High Priest doesn't get out much due to having to maintain the Temple so while you can do some quests and exploration, you might be somewhat restrained and found in Dracon most of the time.
Captain of the Dracon Guard: OPEN
The Captain of the Guard in the city of Dracon.
Starting Bonus: One Tier 1 Martial ability and the Immunity to Disarm skill.
Requirements: Must be at least 30 and must be a Warrior for starting class.
Notes: The Captain of the Guard doesn't get out of the city much due to running the guard so while you can do some quests and exploration, you might be somewhat restrained and found in Dracon most of the time.
The Grey Fox: Robin
A notorious thief in the city of Dracon. He's something of an urban legend.
Starting Bonus: One Tier 1 Martial ability and the Immunity to Sleep skill.
Requirements: Must be at least 20 and must be a Rogue for starting class.
Notes: You can't really go around flaunting your identity. Otherwise you'll get arrested. So try to keep quiet about who you are, may be have some kind of disguise for when you are robbing people. Also you don't have to be male; the stories tell of the Grey Fox being a man, so it may actually be to your advantage to be female.
Chief Mage: ABSALOM V'ERRMITE
The current head of the Valentine School of Mages established by the Archmage Hero Valentine.
Starting Bonus: One Tier 1 Magic ability and the Educated in Magic Theory skill.
Requirements: Must be at least 40 and must be a Mage for starting class.City-state of Andor
Captain of the Andor Guard: Open
The Captain of the Guard in the city-state of Andor.
Starting Bonus: One Tier 1 Martial ability and the Immunity to Disarm skill.
Requirements: Must be at least 30 and must be a Warrior for starting class.
Notes: The Captain of the Guard doesn't get out of the city much due to running the guard so while you can do some quests and exploration, you might be somewhat restrained and found in Andor most of the time.
Court Mage of Andor: Open
The Court Mage of the city-stage of Andor. A record-keeper for the Representative and overall bureaucratic manager.
Starting Bonus: One Tier 1 Magic ability and one Educated skill of your choice.
Requirements: Must be a Mage for starting class.
Chief of Andorian Invesgitations: Open
The one everybody calls when something needs looking into. They act as a "first response" to strange going-ons within or just outside the city walls.
Starting Bonus: One Educated skill of your choice and one Tier 1 Martial ability.
Requirements: Must be a Rogue for starting class.City-state of Ba'dagar
Captain of the Ba'dagar Guard: nakai
The Captain of the Guard in the city-state of Ba'dagar.
Starting Bonus: One Tier 1 Martial ability and the Immunity to Disarm skill.
Requirements: Must be at least 30 and must be a Warrior for starting class.
Notes: The Captain of the Guard doesn't get out of the city much due to running the guard so while you can do some quests and exploration, you might be somewhat restrained and found in Ba'dagar most of the time.
Court Mage of Ba'dagar: Mizuki Jaeger
The Court Mage of the city-stage of Ba'dagar. A record-keeper for the Representative and overall bureaucratic manager.
Starting Bonus: One Tier 1 Magic ability and one Educated skill of your choice.
Requirements: Must be a Mage for starting class.
Chief Head Hunter of Ba'dagar: Open
The first to be sent to track down missing persons or those who are wanted for some kind of crime within or outside the walls of Ba'dagar.
Starting Bonus: One Immunity skill of your choice and one Tier 1 Martial ability.
Requirements: Must be a Rogue for starting class.
Mountain Mapper: Open
The one who leads expeditions into the mountains to further map and explore their peaks and depths.
Starting Bonus: The Educated in the Draconian Mountains skill and Educated in Geography skill.
Requirements: NoneCity-state of Cydonia
Captain of the Cydonia Guard: Matheus
The Captain of the Guard in the city-state of Cydonia.
Starting Bonus: One Tier 1 Martial ability and the Immunity to Disarm skill.
Requirements: Must be at least 30 and must be a Warrior for starting class.
Notes: The Captain of the Guard doesn't get out of the city much due to running the guard so while you can do some quests and exploration, you might be somewhat restrained and found in Cydonia most of the time.
Court Mage of Cydonia: Open
The Court Mage of the city-stage of Cydonia. A record-keeper for the Representative and overall bureaucratic manager.
Starting Bonus: One Tier 1 Magic ability and one Educated skill of your choice.
Requirements: Must be a Mage for starting class.
Phantasm Breaker of Cydonia: Open
The one who tames and breaks in any Phantasms or Animals used as mounts for the Cydonian cavalry. They are especially good at what they do.
Starting Bonus: The Riding skill and one Tier 1 Companion (must be large enough to be ridden as a mount).
Requirements: Must be an Elf.
Chief Scout of the Woods: Open
The head of the scouting operation that patrols the Cydonian Woods.
Starting Bonus: One Tier 1 Martial ability and one Tier 2 item
Requirements: Must be an Elf and must be a Rogue for starting class.
Notes: It's highly recommended you have the Elven Awareness racial skill for your starter, or your job will suck.Other
Chief Priest of the Great Dragon: Manson Doktore
The head of a cult that worships a powerful Dragon.
Starting Bonus: The Pact Initiate skill and one Tier 1 Magic ability.
Requirements: Cannot be a Mage for starting class, and cannot use "non-combat" magic. Also all Magic abilities acquired must be related in some way to the abilities of a Dragon.
Notes: The Cult of the Great Dragon is public knowledge due to how wide spread it is and a number of its followers being captured. Since Pact making is illegal, you can't flaunt your identity around. Also while you might want the "Draconic" skill, it isn't required to be in this canon role.
Cultist of the Great Dragon: Open
A cultist in a cult that worships a powerful Dragon.
Starting Bonus: The Pact Initiate skill
Requirements: Cannot be a Mage for starting class, and cannot use "non-combat" magic. Also all Magic abilities acquired must be related in some way to the abilities of a Dragon.
SPECIAL: This is not a "one person" canon role. This will be a perpetually "available" canon role that lists all those who join as cultists, so there can be any number of people in this role. Again, Pact making is illegal, so you can't flaunt your identity around. For Mages who want to be a Cultist, simply list it as your Occupation, but you do not gain the benefits of this Canon role.
Foreign Emissary: Open
The representative of the foreigners arriving in Terra Heroum from a distant land.
Starting Bonus: One Educated skill of your choice and one Artisan skill of your choice.
Requirements: Cannot be from Terra Heroum (PM staff if you need more details for this)
Notes: Diplomatic Immunity is not a thing, but you are essentially the local lord for Gaikokumachi.
Shady Merchant: Open
An infamous shady merchant seen in many parts of the land. Their business practices aren't the best but they do know how to strike a deal.
Starting Bonus: The Efficient Alchemist skill and half off on all Consumable Items.
Requirements: None
Honest Merchant: Nina Popov
A rather honest merchant who never lies to his customers, so they tend to pay him more. They mainly travel between the three city-states.
Starting Bonus: 1.5x Bonus Gold on Quests or Dungeons completed
Requirements: None
Notes: This ability stacks additively with the similar ability from the Adventurer Prestige class.