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Post by Manson Doktore on Jan 23, 2015 20:29:57 GMT -5
Manson Doktore Tier 1 Savant Total Health: 50 HP
Weapons
Tier 1 - The Axe
A plain red fireman's axe you can find anywhere. It's more uncanny that Manson appears to be able to always find the things when he may need them.
Items
Fannypack: A pouch he uses to hold medical supplies he will always need. Meticulously organized, but Manson would rather watch the world burn than have you refer to it as anything less than "A hand's free assistive medical storage unit".
Scalpel: A knife too small for combat, but too sharp for the dinner table. This particular little blade is a one-of-a-kind item Manson had forged, the thing is damned hard to break and can slice through flesh as easily as water. It was a gift to him during his travels when he helped a Beastfolk blacksmith. He met her while travelling, noticing that at the main weapon's shop of the town everyone would go to the blacksmith but constantly berate her even though she created good products and was the only one in town. He met her at the market and knocked off her hood, which revealed that she had a severely cleft upper lift which exposed her animal fangs constantly giving her the look of a monster. This made is especially hard for her to marry, and it was said that her line was cursed with ugliness after a jealous prince could not take her great grandmother away from her great grandfather. No amount of magic or balms could fix the issue as this was a condition since her birth. Manson knew the only way he could help would be to perform surgery but his knives would constantly dull and break from use. He simply couldn't eat the cost of replacing them, and thus his greatest healing tool was constantly sealed until an emergency came along. He outright told her that while he could help, he knew she didn't have enough to cover the procedure and he didn't have a knife good enough. So she forged the scalpel he has to this day, even 5 years later it still hasn't dulled. He is glad he took it as payment for the reconstructive surgery to repair her cleft lip, since from then on he never needed to spend the money to constantly have smaller knives forged. He can't remember what her name is, but he does remember that she resembled a Dog of some sort and recently sent a thank you note telling him that she had married a wonderful man of her own, bearing two beautiful children. Ironically, that man was someone who had also been born with a cleft lip, who was assisted by Manson a year later.
Glasses: Made for his near-sightedness. They're heavy and thick enough that even if you were to hold him upside down and shake him you couldn't get them off him. He's never been seen without them, and is always found pushing them up on his nose in that typical 'Seriously I don't have time for this' manner that suits him.
Wallet: Contains money. Located in the right back pocket of his pants. You know. It's there.
Face Mask: Basic medical face mask, prevents Manson from catching airborne illnesses from his patients and vice versa.
Gloves of Sanitation: A pair of black leather gloves he wears at nearly all times. They seem normal, but next to his scalpel they're the most important surgery tool he has. The gloves are made from the leather of a Phantasmal known as the Bacchus, a hippo sized creature that looks like an armadillo crossed with a rat. It's more well known for it's warped visage, for it constantly smiles and has cartoonish square teeth that only make it look weirder because it constantly giggles and it's drool smells like wine. The Bacchus appears to be harmless, as it does not aggressively attack Terrans, but it is deadly nonetheless. It has a bad habit of lightly biting whatever comes near it, and although the wound is superficial it is enough to immediately cause the victim to collapse due to extreme drunkenness. Getting bitten once or twice more can kill the victim, and the symptoms appear extremely similar to alcohol poisoning. The Bacchus also has the ability to convert water to alcohol, though fools attempting to wring out a free drink tend to fall for this trick as well. The alcohol produced is without taste like water itself, and is of an extremely high purity. If a Bacchus were to sit upstream of a village's main river it could ruin the entire town. Manson has found a use for it's leather though, after he discovered why the water of a town was poisoned during his travels and advised the local hunters to kill the beast. When exposed to water, the gloves produce alcohol like the creature they came from. Pure alcohol is one of the best disinfectant substances available in this time and Manson can simply wipe down his scalpel or other tools with his hands which completely sterilizes them. To finish the procedure, Manson takes out his lighter and lights his own hands on fire. It sounds stupid, but alcohol produces so little heat when burned that it doesn't damage him or his gloves. However it doesn't help his case when you see him standing over someone unconscious with his palms up and hands on fire like some kind of demonic ritual. However the entire process is quick, taking less than 20 seconds and to Manson it is a vital one. If he doesn't sanitize himself and his tools, he could risk infecting the sensitive internal organs of his patients which could render his work saving them useless in the first place.
Armor & Shields
The power of knowledge is the only protection Manson needs!
Notthatithelpsmuch.
Companions
No friends or companions to speak of. However he is planning on getting more funding so he can employ a nurse. His part-time job certainly gives him many willing candidates for the position.
Skills
Skill Name: Human Tenacity
Skill Type: Human Racial
Skill Effect: Once per thread, instantly heal 1/4 of your Health (rounded down). SPECIAL: Does not cost an Action to activate.
Skill Name: Educated in Terran Medical Theory Skill Type: General Skill Effect: You could draw up a picture of nearly every single organ in the body of a Terran, whether Beastfolk, Elf, or Human. Your knowledge allows you to diagnose and treat diseases, even magical ones so long as they have some form of physical symptom. The cures can range in application, but overall you can produce them so long as he has the materials. This is not applicable in combat however, you cannot make potions to use in combat as those are alchemical concoctions that use varying amounts of magic, or if you get poisoned no matter how much grass you stuff into your face it won't help you then. Your cures, while slower than combat would allow, are always nuanced and permanent solutions that try to do as little harm to the patient as is realistically possible.
Skill Name: Artisan of Terran Medical Surgery Skill Type: General Skill Effect: Allows the use of medical and surgical techniques to treat diseases and injuries. A highly honed skill that allows you to cut someone open, rummage around in their own guts, and then sew them back up like nothing happened. Without this skill even basic first aid cannot be applied beyond "wrap something around it and hope the pain/bleeding stops". Unusable in combat, as the solutions provided by you are meant for longer term treatments. This skill, combined with the proper Education can allow one to save those who are forsaken even by magic.
Skill Name: Artisan of Deduction Skill Type: General Skill Effect: The world is full of answers, and if only people would actually pay attention to it they'd be able to see them. When confronted with riddles, problems, or questions in general you can use plain old logic to figure out what is actually happening. While you cannot innately detect deception, you are acutely aware of contradictions. You can expose liars and render them unable to worm their way out of their own web so long as you possess the evidence to prove your deductions.
Skill Name: Pact Initiate Skill Type: Pact Skill Effect: Able to use Magic-type Abilities determined by your Patron. Gain a mana pool of 1 point. Regain 1 point of mana every other turn.
Abilities
Manson doesn't truly understand what it means to have a Pact yet. As such he has an ability, but is completely unaware of what it does.
Unknown Ability
Ability Type: Pact Magic Ability Effect: Temporarily grant yourself one special form of movement (chosen at the time of acquiring the ability, examples include flying or burrowing). This effect lasts until the end of your next turn. Ability Cost: 1 Mana
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