Post by Jack Jewel on Mar 3, 2015 19:58:00 GMT -5
Custom Beastiary Entry:
Tier: 0
Species: Sparkfly
Description: The Sparkfly is a medium-sized insect that usually gathers in big groups around magically potant areas. These beetles have a very distinguishable body that ends in a glowing tip that is very desired in some alchemic potions.
Health: -
Attack Damage: -
Natural Armor: -
Skills: -
Abilities: -
Custom Beastiary Entry:
Tier: 0
Species: Wisp
Description: Whenever a weak spirit of a dead comes into contact with sufficient raw, yet unguided magical force (like it is emitted by some magical items and creatures) there is a certain chance that a Wisp will be created. These small and frail creatures are usually attracted by magical persons and creatures and spend their time floating around and absorbing the emitted mana. In rare cases they retain some of their former intelligence. (Might be usefull/fun for some quests?)
Health: -
Attack Damage: -
Natural Armor: -
Skills: -
Abilities: -
Custom Beastiary Entry:
Tier: 0
Species: Kashik
Description: This small creature resembles a little lizard with a fin like protrusion on its back. Between its arms and legs grows stretchy skin that allows it to glide short distances. They are known for being very friendly after being fed and can be trained to understand short commands issued in draconic language.
Health: -
Attack Damage: -
Natural Armor: -
Skills: -
Abilities: -
Custom Beastiary Entry:
Tier: 0
Species: Rat
Description: The typical vermin. They range in size but are usually not bigger than a humans foot. Greedy, yet cowardish by nature, these animals are a rare but not entirely unknown companion for some persons.
Health: -
Attack Damage: -
Natural Armor: -
Skills: -
Abilities: -
Custom Beastiary Entry:
Tier: 1
Species: Morkel
Description: Morkel are considered to be the ugly small cousins of goblins. They resemble them in general appearance except for their head which features an elongated cranium. While the typical goblin is rather cowardish and runs when being threatened, Morkel are known for being more aggressive than dumb, resulting in a creature that would even attack a dragon if it feels annoyed, angered or even bothered by it. Whenever a Morkel is angry, which is almost always the case, the blood rises to their head causing their cranium to take the color of ripe strawberries, which led to the popular nickname "Redhats".
Redhats are usually encounted in groups of three or more, wandering around the forest causing trouble to anyone and anything including themselfes. They are known for being rather proficient with mushrooms of any sorts as well as traps.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Poison, Educated in Poison-Making
Abilities: Eat Rageshroom (Increases the attack damage by 3 for 3 turns. Only useable once per turn)
Custom Beastiary Entry:
Tier: 1
Species: Dire Rat
Description: Bigger than their common cousins, Dire Rats are the result of a Rat feeding on strong magical remains (usually corpses). They can grow as big as a small dog and can be particullary dangerous in dark environments where their black fur hides them from natural sight.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Disarm, Horde Mentality (+1 attack damage for every rat in the horde)
Abilities: Dirty Bite (Inflict Attack Damage to 1 target and inflict Poison, Cannot be used more than once per round)
Custom Beastiary Entry:
Tier: 1
Species: Imp
Description: Imps are the result of a Wisp feeding on to much negative energy (usually mana, used to harm someone). They resemble a glowing ball of steam with two glowing eyes in it and can be found near graveyards and swamps where they prey on other wisps.
Health: 25
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Disarm, Weakness to Light, Floats
Abilities: Feast (Inflict Attack Damage to 1 target and cause it to loose 1 Mana if possible, Cannot be used more than once per round)
Custom Beastiary Entry:
Tier: 1
Species: Rabid Vine
Description: These Phantasms belong to the rare sort of predatory plant that are only met in deep jungles and forests. They resemble regular vines until one steps to close in which case they come to life and try to constrict their foe. They usually grow in groups of 5 and have a common root that looks like a big Sunflower of deep red color. This "head" resides in the middle of the vines and is defenseless compared to its vines.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Disarm, Weakness to Fire and Bladed Weapons, Concealment
Abilities: Constrict (Inflict Attack Damage to 1 target and cause Silence for 1 turn, Cannot be used more than once per round)
Okay, im getting tired, so thisll be it for today. Gonna post more tomorrow and if possible i would go up to tier 4.
Tier: 0
Species: Sparkfly
Description: The Sparkfly is a medium-sized insect that usually gathers in big groups around magically potant areas. These beetles have a very distinguishable body that ends in a glowing tip that is very desired in some alchemic potions.
Health: -
Attack Damage: -
Natural Armor: -
Skills: -
Abilities: -
Custom Beastiary Entry:
Tier: 0
Species: Wisp
Description: Whenever a weak spirit of a dead comes into contact with sufficient raw, yet unguided magical force (like it is emitted by some magical items and creatures) there is a certain chance that a Wisp will be created. These small and frail creatures are usually attracted by magical persons and creatures and spend their time floating around and absorbing the emitted mana. In rare cases they retain some of their former intelligence. (Might be usefull/fun for some quests?)
Health: -
Attack Damage: -
Natural Armor: -
Skills: -
Abilities: -
Custom Beastiary Entry:
Tier: 0
Species: Kashik
Description: This small creature resembles a little lizard with a fin like protrusion on its back. Between its arms and legs grows stretchy skin that allows it to glide short distances. They are known for being very friendly after being fed and can be trained to understand short commands issued in draconic language.
Health: -
Attack Damage: -
Natural Armor: -
Skills: -
Abilities: -
Custom Beastiary Entry:
Tier: 0
Species: Rat
Description: The typical vermin. They range in size but are usually not bigger than a humans foot. Greedy, yet cowardish by nature, these animals are a rare but not entirely unknown companion for some persons.
Health: -
Attack Damage: -
Natural Armor: -
Skills: -
Abilities: -
Custom Beastiary Entry:
Tier: 1
Species: Morkel
Description: Morkel are considered to be the ugly small cousins of goblins. They resemble them in general appearance except for their head which features an elongated cranium. While the typical goblin is rather cowardish and runs when being threatened, Morkel are known for being more aggressive than dumb, resulting in a creature that would even attack a dragon if it feels annoyed, angered or even bothered by it. Whenever a Morkel is angry, which is almost always the case, the blood rises to their head causing their cranium to take the color of ripe strawberries, which led to the popular nickname "Redhats".
Redhats are usually encounted in groups of three or more, wandering around the forest causing trouble to anyone and anything including themselfes. They are known for being rather proficient with mushrooms of any sorts as well as traps.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Poison, Educated in Poison-Making
Abilities: Eat Rageshroom (Increases the attack damage by 3 for 3 turns. Only useable once per turn)
Custom Beastiary Entry:
Tier: 1
Species: Dire Rat
Description: Bigger than their common cousins, Dire Rats are the result of a Rat feeding on strong magical remains (usually corpses). They can grow as big as a small dog and can be particullary dangerous in dark environments where their black fur hides them from natural sight.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Disarm, Horde Mentality (+1 attack damage for every rat in the horde)
Abilities: Dirty Bite (Inflict Attack Damage to 1 target and inflict Poison, Cannot be used more than once per round)
Custom Beastiary Entry:
Tier: 1
Species: Imp
Description: Imps are the result of a Wisp feeding on to much negative energy (usually mana, used to harm someone). They resemble a glowing ball of steam with two glowing eyes in it and can be found near graveyards and swamps where they prey on other wisps.
Health: 25
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Disarm, Weakness to Light, Floats
Abilities: Feast (Inflict Attack Damage to 1 target and cause it to loose 1 Mana if possible, Cannot be used more than once per round)
Custom Beastiary Entry:
Tier: 1
Species: Rabid Vine
Description: These Phantasms belong to the rare sort of predatory plant that are only met in deep jungles and forests. They resemble regular vines until one steps to close in which case they come to life and try to constrict their foe. They usually grow in groups of 5 and have a common root that looks like a big Sunflower of deep red color. This "head" resides in the middle of the vines and is defenseless compared to its vines.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Disarm, Weakness to Fire and Bladed Weapons, Concealment
Abilities: Constrict (Inflict Attack Damage to 1 target and cause Silence for 1 turn, Cannot be used more than once per round)
Okay, im getting tired, so thisll be it for today. Gonna post more tomorrow and if possible i would go up to tier 4.