Post by Maeldir on Jan 17, 2015 2:39:13 GMT -5
Tier: 1
Species: Mountain Lion
Description: A type of large cat that usually preys on smaller animals, but have been known to attack humans when provoked. Usually found in jungles or near mountainous areas.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Disarm, Prey on the Weak (Deals +3 damage to Paralyzed foes)
Abilities: Pounce (Inflicts attack damage and Stun (Paralysis) on a foe. Cannot be used more than once per turn.)
Tier: 1
Species: Hawk
Description: A large predatory bird, usually found in the wild but sometimes kept as a pet by hunters. Excels at tracking down prey with extraordinary vision and attacking from unseen angles.
Health: 25
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to Blind, Flight (Able to Fly)
Abilities: Rake the Eyes (Inflict Attack Damage and inflict Blind on a foe. Cannot be used more than once per turn.)
Tier: 1
Species: Komodo Dragon
Description: Large lizards that often stay reclusive, but are a favorite type of pet to be enslaved by Goblins. On their own they are unlikely to attack, but when urged onward by their goblin Masters can be unusually aggressive.
Health: 20
Attack Damage: 5
Natural Armor: 4
Skills: Immunity to Disarm, Durable Scales (Gain +2 Armor)
Abilities: Envenom (Inflict Attack Damage and inflict Poison on a foe. Cannot be used more than once per turn.)
Tier: 2
Species: Bear
Description: While not as dangerous as their dire brethern, it is usually not a good idea to cross a Bear or threaten their young. Sometimes will attack travellers if they believe they have been provoked, and are rather difficult to domesticate.
Health: 50
Attack Damage: 14
Natural Armor: 4
Skills: Immunity to Disarm, Immunity to Blind, Immunity to Paralysis, Incredible Beastly Strength (+4 Attack Damage), Hibernator (Regain 5 HP per turn while Sleeping)
Abilities: Rake (Inflict Attack Damage + 2 against 1 target and inflict Bleeding (See: Poison), Cannot be used more than once per round)
Tier: 2
Species: Dire Spider
Description: Massive spiders that can grow to the size of large dogs or small horses, although nobody in the history of the planet has been stupid enough to try to ride one. Aggressive, but prefer ambushing and trapping prey, so those whom stick together should be able to avoid them unless they stumble directly into a nest of theirs.
Health: 45
Attack Damage: 10
Natural Armor: 4
Skills: Immunity to Disarm, Immunity to Poison, Immunity to Sleep, Strong Venom (Increases Poison damage by 1), Web Spinner (Status conditions inflicted by the Dire Spider last 1 additional turn)
Abilities: Venom Web (Inflict Attack Damage, Slow and Poison on a foe. Cannot be used more than once per turn.)
Tier: 2
Species: Hippogriff
Description: Magical offspring of a Griffin and a name, they resembles horses with the head of a hawk-like head, wings, and the back legs of a lion. While they are not as magically inclined as their Griffin brethern, they retain some of their ability to shrug off magical harm, and are easier to domesticate.
Health: 45
Attack Damage: 10
Natural Armor: 4
Skills: Immunity to Disarm, Immunity to Poison, Immunity to Paralysis, Flight (Able to Fly), Magical Dampening
Abilities: Piercing Claws (Inflict Attack Damage + 2 with 4 Armor Penetration. Can be used once per turn.)
Tier: 3
Species: Griffin
Description: Magical creatues that possess the body of a lion, with the head of an eagle and the wings of a hawk. They possess an innate resistance to magic as well as the ability to use it themselves. Infamous enemies of dragon-kin.
Health: 75
Attack Damage: 15
Natural Armor: 10
Skills: Immunity to Disarm, Immunity to Poison, Immunity to Charm, Immunity to Paralysis, Immunity to Slow, Flight (Able to Fly), Magical Dampening, Magical Talent, Magic Training 1
Abilities: Gust Strike (Inflict 10 damage to all enemies. 2 Mana), Raking Claws (Inflict Attack Damage with 4 Armor Penetration. Can be used once per turn.)
Tier: 3
Species: Monstrous Boar
Description: Massive boars that can grow to the size of small houses. Considered an odd mutation of a normal boar, these creatures usually rampage upon experiencing their rampant growth until they are put down or simply run out of steam after several weeks and die. Rarely have been attempted to keep in captivity, although due to their short lives and hyper-aggressive nature this is usually not a good idea.
Health: 90
Attack Damage: 15
Natural Armor: 14
Skills: Immunity to Slow, Immunity to Sleep, Immunity to Paralysis, Immunity to Blind, Immunity to Disarm, Phantasmal Hide (+4 Armor), Phantasmal Vitality (+10 health)
Abilities: Rampage (Inflict Double Attack Damage against all targets in melee range. Costs Two Actions.)
Tier: 1
Species: Lesser Elemental
Description: Creatures entirely composed of wind, water, earth, or fire. They are the smallest of known elementals, and are fairly rare to see out in the world, usually only found in extremes environments befitting their element. However, they are quite common as summoned companion to mages, or those with magical ability.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Resistance to Fire (Weakness to Water/Ice) [Fire Only] , Resistance to Water(Weakness to Fire) [Water Only] , Resistance to Earth (Weakness to Air) [Earth Only], Resistance to Air(Weakness to Earth) [Air Only], Obedient (When used as a Companion, they gain 1 action every other turn free of the usual action cost of ordering them.)
Abilities: Immolate (Inflict burning (See: Poison) on 1 target. Usable once per turn.) [Fire Only],
Protect (Prevent the next 10 points of damage to 1 adjacent target or self. Usable once per turn.) [Earth Only],
Frost(Inflict Slow on 1 Target. Usable once per turn.)[Water Only],
Gust (Inflict attack damage against 2 enemies. Usable once per turn.)[Air Only]
Tier: 2
Species: Elemental
Description: Creatures entirely composed of wind, water, earth, or fire. They are the average among known elementals, and are even more uncommon to see out in the world, then they're lesser brethren.
Health: 60
Attack Damage: 12
Natural Armor: 0
Skills: Immunity to Disarm, Immunity to Slow, Resistance to Fire (Weakness to Water/Ice) [Fire Only] , Resistance to Water(Weakness to Fire) [Water Only] , Resistance to Earth (Weakness to Air) [Earth Only], Resistance to Air(Weakness to Earth) [Air Only], Elemental Strikes (All attack damage done is considered the element of the Elemental.), Phantasmal Strength (+2 attack damage)
Abilities: Incinerate (Inflict attack damage+2 and burning (See: Poison) on 1 target. Usable once per turn.) [Fire Only],
Guard (Prevent the next 20 points of damage to 1 adjacent target or self. Usable once per turn.) [Earth Only],
Frostbite(Inflict attack damage+2 and Slow on 1 Target. Usable once per turn.)[Water Only],
Typhoon (Inflict attack damage against 4 enemies. Usable once per turn.)[Air Only]
Tier: 3
Species: Greater Elemental
Description: Creatures entirely composed of wind, water, earth, or fire. They are the largest known among common elementals, and are extremely rare to be found in the wild. They are also extremely difficult to subjugate, so are not seen as companions or familiars nearly as often as their less powerful brethern.
Health: 100
Attack Damage: 17
Natural Armor: 0
Skills: Immunity to Disarm, Immunity to Slow, Immunity to Charm, Immunity to Paralysis, Resistance to Fire (Weakness to Water/Ice) [Fire Only] , Resistance to Water(Weakness to Fire) [Water Only] , Resistance to Earth (Weakness to Air) [Earth Only], Resistance to Air(Weakness to Earth) [Air Only], Elemental Strikes (All attack damage done is considered the element of the Elemental.), Phantasmal Strength (+2 attack damage), Phantasm Vitality (+10 Health)
Abilities: Inferno (Inflict attack damage+2, Blind and Burning (See: Poison) on 1 target. Usable once per turn.) [Fire Only],
Defend (Prevent the next 40 points of damage to 1 adjacent target or self. Usable once per turn.) [Earth Only],
Blizzard(Inflict attack damage+2, Silence and Slow on 1 Target. Usable once per turn.)[Water Only],
Hurricane (Inflict attack damage against 8 enemies. Usable once per turn.)[Air Only]