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Post by Sasha Rivello on Jan 26, 2015 17:50:30 GMT -5
Sasha Rivello Tier 2 Warrior Total Health: 60
Weapons
Weapon Type: Metal Gauntlet Weapon Tier: 1 Damage: 5 Description: A simple, crudely made metal gauntlet made specifically for Sasha to aid in her chosen style of unarmed combat. A metal cylinder covers two thirds of Sasha’s forearm almost up to the elbow and is lined with soft leather for comfort. The front part of the gauntlet is little more a curved piece of metal extending from the top of cylinder to run along the back of the hand and curve forward over the fist.
Indeed a fist is all you can make when wearing this weapon. There is a handle attached on the inside of the curved metal plate and wielding it is little more than slipping your arm through the cylinder, grabbing hold of the handle and punching the front plate at whoever you are fighting.
While crude and a little blunt in its purpose the item is sturdy and solidly built. It will hold up to a lot of punishment, can be used to block most lighter weapons on the back of the arm and is heavy enough to cause trouble for whoever it is being wielded against.
Weapon Type: Metal Gauntlet Weapon Tier: 1 Damage: 5 Description: Same as above, only worn on the opposite hand.
Items
None
Armor & Shields
Armour Type: Leather chest piece Armour Tier: 1 Protection: 4 Description: A simple piece of leather armour covering the torso and the top of the shoulder; it is sleeveless and does not offer any protection to the arms. Roughly made and a little restricting the leather is a dull brown and is both thick and hard enough to repel most blades, though it is probably best to avoid axes, hammers and other large weapons.
Taken from her hometown where she wore it during her training with her town’s small militia, the armour was not intended for her use and is not cut to fit a woman. Nonetheless Sasha has grown accustomed to wearing it and it has served her well so far.
Companions
None
Skills
Skill Name: Human Tenacity Skill Type: Human Racial Skill Effect: Once per thread, instantly heal 1/4 of your Health (rounded down). SPECIAL: Does not cost an Action to activate.
Skill Name: Educated in Unarmed Combat Skill Type: General skill Skill Effect: Displays knowledge about the topic of unarmed combat, allowing her to talk about it in detail with accuracy and potentially offer tutelage in this area.
Skill Name: Immunity to Disarm Skill Type: General skill Skill Effect: Due to the nature of Sasha’s chosen weapon she is unable to be disarmed in combat.
Skill Name: Weapon Training I Skill Type: Warrior Skill Effect: Increase Attack Damage by 2 points.
Abilities
Ability Name: Obscuring Hand Ability Type: Martial Ability Effect: Inflict Attack Damage and inflict Blind against 1 target. Ability Cost: Cannot be used more than once per round. Description: A punch directed either at the eyes or the area directly surrounding the eyes in an attempt to temporarily blind the opponent. Usually strikes directly between the eyes along the bridge of the nose.
Ability Name: Sundering Fist Ability Type: Martial Ability Effect: Inflict attack damage against 1 target with 4 armor penetration. Ability Cost: Cannot be used more than once per round. Description: A powerful, focused strike aimed at a foes armoured body. Armour is good at turning blades but poor at stopping blunt force, this technique seeks to exploit this.
Ability Name: Spinning Backhand Ability Type: Martial Ability Effect: Inflict Attack Damage against all targets in range. Ability Cost: Cannot be used more than once per round. Description: Sasha spins in a circle, sweeping one arm out around her to hit all opponents within her range with the back of her hand.
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Post by Wulfric Wilheim on Apr 7, 2015 14:40:42 GMT -5
Wulfric Wilheim Tier 2 Mage Total Health: 60 Mana Pool: 2
Weapons
Weapon Type: Natural Claws Weapon Tier: 1 Damage: 5 Description: Wulfric’s bare hands are a weapon unto their own. Large and powerful, with sharp and lethal natural claws.
Weapon Type: Metal Claws Weapon Tier: 2 Damage: 10 Description: Wulfric’s weapon of choice is not a sword or an axe or a spear, all weapons he has trained with, but rather something which enhances his surprisingly unrefined, brawler-like fighting style. A pair of large metal spikes, curved and sharpened at the sides as well as the tip, attached to the gauntlet he wears on his right arm.
Items
None
Armor & Shields
None
Companions
None
Skills
Skill Name: Beastly Heritage Skill Type: Beastfolk Racial Skill Effect: Able to perceive hidden people nearby via scent.
Skill Name: Magic Talent Skill Type: Mage Skill Effect: Able to use Magic-type Abilities. Gain a mana pool of 1 point. Regain 1 point of mana every other turn (at the start of the turn).
Skill Name: Magic Training I Skill Type: Mage Skill Effect: Requires Magic Talent. Increase maximum mana by 1 point.
Skill Name: Riding Skill Type: General Skill Effect: Able to effectively use a mount in combat (required to use larger Animals/Phantasms as Companions).
Abilities
Ability Name: Summon Wolf Ability Type: Magic Ability Effect: Summon 1 Wolf until the end of the combat. It has all the abilities of its kind and serves you loyally until it vanishes. Ability Cost: 1 mana Description: Use the gift of magic to bring a wolf into being to fight loyally by your side.
Ability Name: Fist of the Beast King Ability Type: Martial Ability Effect: Inflicts Attack Damage against 1 target. Cannot be prevented with the Defend action. Ability Cost: Two Actions. Description: A powerful attack utilising both hands; put all of your strength into a strike at the opponent with both fists simultaneously, one above the over, with the upper hand facing fingers down and the lower hand facing fingers up.
Ability Name: Protective Ward Ability Type: Magic Ability Effect: Prevent the next 10 points of damage to 1 target (before factoring in Armor). Ability Cost: 1 mana Description: Cast a protective barrier around the target which absorbs a set amount of damage before fading.
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