Post by Hilda Brandr on Jan 11, 2015 16:40:01 GMT -5
Hilda Brandr
Teir 2 Warrior/Tier 2 Halberdier - 80 Heath
Human | 32 | Female |
Lawful Good | Warrior | Representative |
WEAPONS, Hilda's Halberd - Tier 2: Hilda's preferred weapon and one she's had since her days as a guard. With a fine axe blade and spear point, it is a versatile weapon that has served her well. Fire Breath - Tier 2: By aiming the tip of her halberd at her enemies and willing the enchantment within it, a blast of flames roars forth to strike at all of the enemies before her. Ability Type: Magic/Enchantment Ability Effect: Inflict 10 points of fire damage to all targets. Ability Cost: 3 Uses Per Combat Short Sword - Tier 1: A short sword that Hilda keeps as a side arm. It's mostly unused and it shows in the lack of wear on the weapon, but she always keeps it on her just in case something happens. | ITEMS, Star Charm: A small wooden charm in the shape of a star carved out of wood. It is hung on a thin leather cord that hangs around Hilda's neck inside of her tunic. Carved by her mother, it was a present when she first became a guard and something she has kept on her since. Small Knife: A small knife that can't even be called a weapon with its incredibly short blade. It is a carving knife she uses to whittle wood in her free time, but she's not very good at it. The numerous signs of improper use on the blade show it. Healing Potion: A healing potion Hilda picked up after beating up some goblins that had been robbing caravans. She couldn't find an identifying mark on it, so she held onto it. Improved Healing, 1 use |
Armor & Shields,
Hilda's Armor - Tier 2: The set of armor that Hilda's grown comfortable in wearing and maneuvering in. It originally had many more plates to it, but in favor of maneuverability and lighter weight she has opted to remove some of the plates that saw less use, keeping some of the more vital ones that she saw protecting her more often.
Reinforced Plating - Tier 1 Shield: Thicker plating used in key locations such as the breastplate, vambraces, and greaves to add additional protection for Hilda. Her fighting style does not allow for proper use of a shield so she improvised in how to implement more armor without adding a greater quantity of plates.
Reinforced Plating - Tier 1 Shield: Thicker plating used in key locations such as the breastplate, vambraces, and greaves to add additional protection for Hilda. Her fighting style does not allow for proper use of a shield so she improvised in how to implement more armor without adding a greater quantity of plates.
Skills, Skill Name: Human Adaptability Skill Type: Human Racial Skill Effect: Once per thread, choose a single status condition. Become immune to that status condition for the remainder of the thread. SPECIAL: Does not cost an Action to activate. Skill Name: Human Tenacity Skill Type: Human Racial Skill Effect: Once per thread, instantly heal 1/4 of your Health (rounded down). SPECIAL: Does not cost an Action to activate. Skill Name: Human Strength Skill Type: Human Racial Skill Effect: Once per thread, increase your Attack Damage by 5 for the remainder of the turn. SPECIAL: Does not cost an Action to activate. Skill Name: Weapon Training I Skill Type: Warrior Skill Effect: Increase Attack Damage by 2 points. Skill Name: Polearm Training Skill Type: Halberdier Skill Effect: Gain 4 Armor Penetration when using a spear, lance, halberd, or pole-arm esque weapon. Skill Name: Expert Blows Skill Type: Halberdier Skill Effect: If only 1 Martial Ability or Attack action is taken in a round, it's damage is increased by 4. Skill Name: Riding Skill Type: General Skill Effect: Able to effectively use a mount in combat. Skill Name: Immunity to Disarm Skill Type: General Skill Effect: Immune to the Disarm status condition. Skill Name: Immunity to Sleep Skill Type: General Skill Effect: Immune to the Sleep status condition. | Abilities, Defensive Stance - Tier 1: Adopting a defensive posture, Hilda focuses her attention and strength into blocking the enemy's hits. Her arms guide her blade to swiftly and decisively defend her against anything they throw at her. Ability Type: Martial/Melee Ability Effect: Prevent the next 10 points of damage to 1 adjacent target or self. Ability Cost: Cannot be used more than once per round. Disarming Strike - Tier 1: Hilda makes a quick, powerful strike to the opponent's arm or limb. The force behind it leave her opponent's arm numb and leaves them incapable of striking out at her for a time. Ability Type: Martial Ability Effect: Inflict attack damage against 1 target and inflict Disarm. Ability Cost: Cannot be used more than once per round. |
Companions,
Species: Hippogriff
Description: Magical offspring of a Griffin and a name, they resembles horses with the head of a hawk-like head, wings, and the back legs of a lion. While they are not as magically inclined as their Griffin brethern, they retain some of their ability to shrug off magical harm, and are easier to domesticate.
Health: 45
Attack Damage: 10
Natural Armor: 4
Skills: Immunity to Disarm, Immunity to Poison, Immunity to Paralysis, Flight (Able to Fly), Magical Dampening
Abilities: Piercing Claws (Inflict Attack Damage + 2 with 4 Armor Penetration. Can be used once per turn.)
Description: Magical offspring of a Griffin and a name, they resembles horses with the head of a hawk-like head, wings, and the back legs of a lion. While they are not as magically inclined as their Griffin brethern, they retain some of their ability to shrug off magical harm, and are easier to domesticate.
Health: 45
Attack Damage: 10
Natural Armor: 4
Skills: Immunity to Disarm, Immunity to Poison, Immunity to Paralysis, Flight (Able to Fly), Magical Dampening
Abilities: Piercing Claws (Inflict Attack Damage + 2 with 4 Armor Penetration. Can be used once per turn.)
Relationships
♥♥♥♥♥♥♥ this part is optional! But if you want to put a relationship tracker go for it~ You can throw a little note in here. The hearts are for romance, stars are for family and empty stars are for friends! But you can do what you want. Black is for hate, purple is acquaintances, blue is for getting along, green is for friends, yellow is good friends/crush, orange is for strong crush/best friends, red is for love/like family |
★★★★★★★ this part is optional! But if you want to put a relationship tracker go for it~ You can throw a little note in here. The hearts are for romance, stars are for family and empty stars are for friends! But you can do what you want. Black is for hate, purple is acquaintances, blue is for getting along, green is for friends, yellow is good friends/crush, orange is for strong crush/best friends, red is for love/like family |
☆ Taksaka, the Beastfolk Representative. The two get along well enough since they share some similar personality traits, but this also causes them to rarely talk outside of High Council meetings. Neither really seem to mind this much though. | |
☆☆☆☆☆☆☆ this part is optional! But if you want to put a relationship tracker go for it~ You can throw a little note in here. The hearts are for romance, stars are for family and empty stars are for friends! But you can do what you want. Black is for hate, purple is acquaintances, blue is for getting along, green is for friends, yellow is good friends/crush, orange is for strong crush/best friends, red is for love/like family |
played by RYO