Post by Taksaka on Jan 12, 2015 18:08:05 GMT -5
Halberdier: Prestige class for Warriors
Warriors who excel in the use of large polearm weapons, trading agility for reach and power. Due to the extended size and power of their weapons, they excel at punching through the thick armor of foes.
Halberdier Progression:
Anti-Mage: Prestige class for Warriors and Rogues
Those who have honed themselves in the art of hunting wielders of magic. Originally created for hunting Pact-Mages, this is their most common task, but they are also honed in facing regular Mages as well.
Anti-Mage Progression:
Cavalier: Prestige class for Warriors
Warriors who have trained themselves to fight specifically while mounted. While riding atop a steed, they are nigh-unstoppable. Requires the Riding skill.
Cavalier Progression:
Sniper: Prestige class for Warriors and Rogues
Those who choose to fight from afar, with Bow and Arrow [or other ranged weaponry.] They choose to skirt around the edge of combat, taking down foes from behind the safety of the front lines.
Sniper Progression:
Scoundrel: Prestige class for Rogues
Smugglers, con-men, and sometimes simply the self-interested, Scoundrels are unafraid of fighting dirty and incorporate many types of gadgets and dirty tactics into their fighting style. Nothing is too low, if it ends in victory.
Scoundrel Progression:
Gladiator: Prestige class for Warriors
Gladiators are expert warriors who excel on the edge of combat, on the edge of life and death. They gain strength from harm, and are often found charging into the most unfavorable of circumstances, where they thrive the most.
Gladiator Progression:
Summoner: Prestige class for Mages
Mages who specialize in dominating the minds of phantasms and beasts, bending them to their will. Ranging from Druids to Necromancers, Summoners refers as a blanket term to all those who use summoned or controlled familiars in their magical arts.
Summoner Progression:
Warmage: Prestige class for Mages
An oddity among mages, Warmages are those whom use their magical talents to become walking tanks. They blend the arcane together with martial talents to became better warriors, reinforcing their armor and weaponry with their magical talents.
Warmage Progression:
Blood Mage: Prestige class for Mages
Blood Mages are those whom supplement their own life force to cast their arcane arts. While typically an art viewed with skepticism, they also double as excellent healers and are often found as magical doctors or surgeons.
Blood Mage Progression:
Warriors who excel in the use of large polearm weapons, trading agility for reach and power. Due to the extended size and power of their weapons, they excel at punching through the thick armor of foes.
Halberdier Progression:
- Tier 1 - Polearm Training Skill
[u]Skill Name:[/u] Polearm Training
[u]Skill Type:[/u] Halberdier
[u]Skill Effect:[/u] Gain 4 Armor Penetration when using a spear, lance, axe, or pole-arm esque weapon. - Tier 2 - The Expert Blows Skill
[u]Skill Name:[/u] Expert Blows
[u]Skill Type:[/u] Halberdier
[u]Skill Effect:[/u] If only 1 Martial Ability or Attack action is taken in a round, it's damage is increased by 4. - Tier 3 - 1 Martial Ability
- Tier 4 - The Extended Reach Skill
[u]Skill Name:[/u] Extended Reach
[u]Skill Type:[/u] Halberdier
[u]Skill Effect:[/u] Enemies require 2 actions to dodge an attack, so long as the Halberdier is wielding a spear, lance, axe or pole-arm. Using a single action to dodge reduces the damage taken by 50%.
Anti-Mage: Prestige class for Warriors and Rogues
Those who have honed themselves in the art of hunting wielders of magic. Originally created for hunting Pact-Mages, this is their most common task, but they are also honed in facing regular Mages as well.
Anti-Mage Progression:
- Tier 1 - Magical Dampening Skill
[u]Skill Name:[/u] Magical Dampening
[u]Skill Type:[/u] Anti-Mage
[u]Skill Effect:[/u] The Anti-Mage takes 3 less damage from magical attacks.[/li] - Tier 2 - Mana Burn Skill
[u]Skill Name:[/u] Mana Burn
[u]Skill Type:[/u] Anti-Mage
[u]Skill Effect:[/u] The Anti-Mage deals damage equivalent to the targets current mana pool with every strike. - Tier 3 - 1 Martial Ability
- Tier 4 - Reflect Spell Skill
[u]Skill Name:[/u] Reflect Spell
[u]Skill Type:[/u] Anti-Mage
[u]Skill Effect:[/u] The Anti-Mage can reflect a spell back at it's source once per combat. This costs an action.
Cavalier: Prestige class for Warriors
Warriors who have trained themselves to fight specifically while mounted. While riding atop a steed, they are nigh-unstoppable. Requires the Riding skill.
Cavalier Progression:
- Tier 1 - Armored Steed Skill
[u]Skill Name:[/u] Armored Steed
[u]Skill Type:[/u] Cavalier
[u]Skill Effect:[/u] Any phantasm mounted by the Cavalier gains armor equal to the Cavaliers, in addition to their own. - Tier 2 - Run Down Skill
[u]Skill Name:[/u] Run Down
[u]Skill Type:[/u] Cavalier
[u]Skill Effect:[/u] On the first attack of combat, or when attacking a fleeing enemy, the Cavalier deals 4 additional damage. - Tier 3 - 1 Martial Ability
- Tier 4 - Perfect Bond Skill
[u]Skill Name:[/u] Perfect Bond
[u]Skill Type:[/u] Cavalier
[u]Skill Effect:[/u] The Cavalier and any phantasm or beast they are riding gain 10 additional HP, and 2 additional damage.
Sniper: Prestige class for Warriors and Rogues
Those who choose to fight from afar, with Bow and Arrow [or other ranged weaponry.] They choose to skirt around the edge of combat, taking down foes from behind the safety of the front lines.
Sniper Progression:
- Tier 1 - Attack from Afar Skill
[u]Skill Name:[/u] Attack from Afar
[u]Skill Type:[/u] Sniper
[u]Skill Effect:[/u] Increases attack damage by 2 when attacking an enemy with ranged weaponry. - Tier 2 - Preparation Skill
[u]Skill Name:[/u] Preparation
[u]Skill Type:[/u] Sniper
[u]Skill Effect:[/u] If the Sniper does not use a defend action and is not damaged this turn, they gain 4 attack damage until the end of the turn. - Tier 3 - 1 Martial Ability
- Tier 4 - Marksman's Eye Skill
[u]Skill Name:[/u] Marksman's Eye
[u]Skill Type:[/u] Sniper
[u]Skill Effect:[/u] The Sniper can pinpoint and attack weak points on large creatures and phantasms; If a target has a weakpoint, each attack that strikes will always land on said weakpoint.
Scoundrel: Prestige class for Rogues
Smugglers, con-men, and sometimes simply the self-interested, Scoundrels are unafraid of fighting dirty and incorporate many types of gadgets and dirty tactics into their fighting style. Nothing is too low, if it ends in victory.
Scoundrel Progression:
- Tier 1 - Crippling Concoctions Skill
[u]Skill Name:[/u] Crippling Concoctions
[u]Skill Type:[/u] Scoundrel
[u]Skill Effect:[/u] Status effects inflicted by the Scoundrel last an additional turn. - Tier 2 - Venomous Blades Skill
[u]Skill Name:[/u] Venomous Blades
[u]Skill Type:[/u] Scoundrel
[u]Skill Effect:[/u] Every successful physical attack or martial ability that deals damage to an enemy also inflicts poison. - Tier 3 - 1 Martial Ability
- Tier 4 - Dirty Tactics Skill
[u]Skill Name:[/u] Dirty Tactics
[u]Skill Type:[/u] Scoundrel
[u]Skill Effect:[/u] Consumable Items cost 35% less for Scoundrels. Additionally, every other turn they may use an additional non-damaging item action.
Gladiator: Prestige class for Warriors
Gladiators are expert warriors who excel on the edge of combat, on the edge of life and death. They gain strength from harm, and are often found charging into the most unfavorable of circumstances, where they thrive the most.
Gladiator Progression:
- Tier 1 - Balanced Stance Skill
[u]Skill Name:[/u] Balanced Stance
[u]Skill Type:[/u] Gladiator
[u]Skill Effect:[/u] The Gladiator changes stances at the start of every turn, from Offense to Defense. While in Offense Stance, the Gladiator gains 3 attack damage. While in Defense Stance, he gains 3 armor. The Gladiator chooses what Stance they begin combat as. - Tier 2 - The Bloody Blows Skill
[u]Skill Name:[/u] Bloody Blows
[u]Skill Type:[/u] Gladiator
[u]Skill Effect:[/u] The Gladiator is healed for 25% of the Attack Damage they deal. - Tier 3 - 1 Martial Ability
- Tier 4 - On Death's Door Skill
[u]Skill Name:[/u] On Death's Door
[u]Skill Type:[/u] Gladiator
[u]Skill Effect:[/u] The Gladiator gains 1 armor and 1 attack damage for every 10 health they are missing.
Summoner: Prestige class for Mages
Mages who specialize in dominating the minds of phantasms and beasts, bending them to their will. Ranging from Druids to Necromancers, Summoners refers as a blanket term to all those who use summoned or controlled familiars in their magical arts.
Summoner Progression:
- Tier 1 - Phantasm Guardian Skill
[u]Skill Name:[/u] Phantasm Guardian
[u]Skill Type:[/u] Summoner
[u]Skill Effect:[/u] The Summoner gains 1 permanent Companion Phantasm that is equal in Tier to the their Tier of Summoner Progression, to a max of Tier 3.
- Tier 2 - Charm Phantasm Skill
[u]Skill Name:[/u] Charm Phantasm
[u]Skill Type:[/u] Summoner
[u]Skill Effect:[/u] Summoners are capable of afflicting a single type of phantasm [Chosen at the time of selecting the Skill] with Charm. Does not cost an action, but can only be done once per turn. The charmed Phantasm cannot exceed Tier 2. - Tier 3 - 1 Magical Ability
- Tier 4 - Magical Commander skill
[u]Skill Name:[/u] Magical Commander
[u]Skill Type:[/u] Summoner
[u]Skill Effect:[/u] All allies of the Summoner gain 2 attack damage, 2 armor, and regenerate 2 HP per turn.
Warmage: Prestige class for Mages
An oddity among mages, Warmages are those whom use their magical talents to become walking tanks. They blend the arcane together with martial talents to became better warriors, reinforcing their armor and weaponry with their magical talents.
Warmage Progression:
- Tier 1 - Rune Enchanted Armor
[u]Skill Name:[/u] Rune Enchanted Armor
[u]Skill Type:[/u] Warmage
[u]Skill Effect:[/u] The Warmage gains 3 more Armor from whatever Tier Armor they are wearing. - Tier 2 - Redirection Skill
[u]Skill Name:[/u] Redirection
[u]Skill Type:[/u] Warmage
[u]Skill Effect:[/u] The Warmage can redirect incoming attacks, taking an attack for a nearby ally at 50% damage. Costs 1 Mana, but does not require an Action. - Tier 3 - 1 Magical Ability
- Tier 4 - Generation Skill
[u]Skill Name:[/u] Generation
[u]Skill Type:[/u] Warmage
[u]Skill Effect:[/u] The Warmage gains 1 extra mana at the end of the round if they are not damaged during said round. If damaged, the Warmage instead deals bonus magic damage this turn equal to the damage taken.
Blood Mage: Prestige class for Mages
Blood Mages are those whom supplement their own life force to cast their arcane arts. While typically an art viewed with skepticism, they also double as excellent healers and are often found as magical doctors or surgeons.
Blood Mage Progression:
- Tier 1 - Blood Rituals Skill
[u]Skill Name:[/u] Blood Rituals
[u]Skill Type:[/u] Blood Mage
[u]Skill Effect:[/u] The Blood Mage can exchange 10 health for 1 mana. Does not cost an action. - Tier 2 - Embolden Skill
[u]Skill Name:[/u] Embolden
[u]Skill Type:[/u] Blood Mage
[u]Skill Effect:[/u] When the Blood Mage heals themselves or an ally, the target of the heal takes 2 less damage from all sources for 2 turns. - Tier 3 - 1 Magical Ability
- Tier 4 - Vampirism Skill
[u]Skill Name:[/u] Vampirism
[u]Skill Type:[/u] Blood Mage
[u]Skill Effect:[/u] The Blood Mage is healed for half of the magical damage they do.