Post by Ryo on Jan 8, 2015 21:05:39 GMT -5
Classes
[/u] Natural ImmunityClasses are a way of summarizing, or categorizing, a person's set of skills in certain fields. There are two kinds of classes: Basic and Prestige. Basic classes are the classes that you may pick from when first making a character and provide more broad bonuses that can be utilized in many ways. Prestige classes are stronger, requiring to be at least Tier 2 in the prerequisite Basic class before you can advance into them, but they provide powerful if not specialized effects. All characters start at Tier 1 in one Basic Class and have all the bonuses associated with that. A single character can have a maximum of ten "levels" or Tiers to spread between your classes (including your starter one). For ease of finding, Prestige Classes are sorted by the Base Class they're associated with. Those that can be taken by multiple classes are under "Mixed".Basic Classes
Warrior:
A class that represents someone who is proficient with arms and armor and is a cut above the rest in combat. Whether their weapon is a sword, a bow, or even their fists or claws, the Warrior knows how to fight with it. As their training improves, so too do they further master the art of war.
Warrior Progression:
- Tier 1 - 1 Martial ability and 1 piece of Tier 1 Armor
- Tier 2 - Weapon Training I Skill
[u]Skill Name:[/u] Weapon Training I
[u]Skill Type:[/u] Warrior
[u]Skill Effect:[/u] Increase Attack Damage by 2 points.- Tier 3 - Weapon Training II Skill
[u]Skill Name:[/u] Weapon Training II
[u]Skill Type:[/u] Warrior
[u]Skill Effect:[/u] [b]Requires Weapon Training I.[/b] Increase Attack Damage by 2 points.- Tier 4 - Weapon Training III Skill
[u]Skill Name:[/u] Weapon Training III
[u]Skill Type:[/u] Warrior
[u]Skill Effect:[/u] [b]Requires Weapon Training II.[/b] Increase Attack Damage by 2 points.
Mage:
A class that represents those born with the ability to wield and manipulate magic. How they use it is up to them, but as they further train themselves in the art of magic they gain a larger reservoir of mana they can use to use more powerful magic. SPECIAL: Can only be a Starter class. You cannot take the Mage class after character creation.
Mage Progression:
- Tier 1 - Magic Talent skill + 1 Magic Ability
[u]Skill Name:[/u] Magic Talent
[u]Skill Type:[/u] Mage
[u]Skill Effect:[/u] Able to use Magic-type Abilities. Gain a mana pool of 1 point. Regain 1 point of mana every other turn (at the start of the turn).- Tier 2 - Magic Training I Skill
[u]Skill Name:[/u] Magic Training I
[u]Skill Type:[/u] Mage
[u]Skill Effect:[/u] [b]Requires Magic Talent.[/b] Increase maximum mana by 1 point.- Tier 3 - Magic Training II Skill
[u]Skill Name:[/u] Magic Training II
[u]Skill Type:[/u] Mage
[u]Skill Effect:[/u] [b]Requires Magic Training I.[/b] Increase maximum mana by 1 point.- Tier 4 - Magic Training III Skill
[u]Skill Name:[/u] Magic Training III
[u]Skill Type:[/u] Mage
[u]Skill Effect:[/u] [b]Requires Magic Training II.[/b] Increase maximum mana by 1 point. Regain 1 point of mana every turn (this replaces the regain rate from Magic Talent).
Rogue:
Not quite a combatant but not quite a peaceful type either. The Rogue is someone who is not as skilled with a blade as a Warrior, but without the magic of a Mage, they hone their skills instead. Since they do not specialize in combat, they develop their talents elsewhere, making them excellent saboteurs or perhaps explorers. There is no one right way to make a rogue.
Rogue Progression:
- Tier 1 - Concealment skill + 6 Tier 1 Consumable Items
[u]Skill Name:[/u] Concealment
[u]Skill Type:[/u] Rogue
[u]Skill Effect:[/u] Allows the user to hide themselves from sight and sound. Countered by Elven Awareness or the scent ability of Beastly Heritage when in close proximity. Cannot be used when actively engaged in combat or interaction with those the user is attempting to hide from. Use of Abilities negates Concealment or taking the Attack action.- Tier 2 - Sneak Attack skill or Clever Disarming skill
[u]Skill Name:[/u] Sneak Attack
[u]Skill Type:[/u] Rogue
[u]Skill Effect:[/u] Against targets fooled by Concealment, able to make a single Attack action dealing twice the damage it would normally. Negates Concealment after use.
[u]Skill Name:[/u] Clever Disarming
[u]Skill Type:[/u] Rogue
[u]Skill Effect:[/u] Able to inflict Disarm against targets fooled by Concealment. Negates Concealment after use.- Tier 3 - Disengage skill or Dungeoneer skill
[u]Skill Name:[/u] Disengage
[u]Skill Type:[/u] Rogue
[u]Skill Effect:[/u] Remove one's self from a situation that prevents the use of Concealment, allowing the use of Concealment again.
[u]Skill Name:[/u] Dungeoneer
[u]Skill Type:[/u] Rogue
[u]Skill Effect:[/u] Able to find hidden passages, traps, and objects. Also increases gold yield from quests involving exploring a dungeon or similar compound.- Tier 4 - Crippling Attack skill or Skeleton Key skill
[u]Skill Name:[/u] Crippling Attack
[u]Skill Type:[/u] Rogue
[u]Skill Effect:[/u] Against targets fooled by Concealment, able to make a single Attack action dealing three times the damage it would normally and inflicting Paralysis. Negates Concealment after use.
[u]Skill Name:[/u] Skeleton Key
[u]Skill Type:[/u] Rogue
[u]Skill Effect:[/u] Able to open any door that requires a key even without the key. Does not work on doors that requires a puzzle to solve or something that is not some kind of physical key to open.
Savant: Submitted by Loxos
Whether it be in magic or the mundane, the artistic or the practical, a Savant is one who is well versed in skills and knowledge. Though this path is rarely heroic on it's own, the work of Savants is the very lifeblood of Terra Heroum's everyday life and not one to merely scoff at. After all while heroes may defend us from Phantasmals, there will always be those who must forge their blades, knit their socks(or baskets) and tend to their wounds.
Another trait worth noting is that 'Savants' as they are have a certain standard to the title. Any brigand with a blade in their hand is a Warrior, any idiot with a forge is a Blacksmith. However to be considered a Savant is to generally be considered someone of vast intelligence and wisdom as they tend to possess great intelligence in multiple disciplines, or even knowledge that is considered revolutionary or long lost.
The main weakness of a Savant is the world of war in most cases. Scholars are not trained combatants and mostly a liability as they lack any particular defensive or offensive abilities. However the world is wider than the breadth of a sword and if you are willing a Savant can open the doors to places you can only dream of.
Savant Progression:
Note: Skills gained through Savant progression or abilities may not be combat skills or magical skills.
- Tier 1: Any two skills of their choice. These may be Artisan Skills or Educated skills.
- Tier 2: Critical Analysis skill
[u]Skill Name:[/u] Critical Analysis
[u]Skill Type:[/u] Savant
[u]Skill Effect:[/u] If presented with a challenge for which you do not possess a skill for, temporarily gain this skill if an ally has it and they can demonstrate it for you.- Tier 3: Any two skills of their choice. These may be Artisan Skills or Educated skills.
- Tier 4: Genius Skill
[u]Skill Name:[/u] Genius
[u]Skill Type:[/u] Savant
[u]Skill Effect:[/u] Whenever you have or acquire an Educated or Artisan skill, gain the appropriate opposite (Gain the Artisan skill if you get an Educated, and vice versa). This applies to all skills you have when you gain this skill and any future skills you gain.Prestige ClassesWarrior Prestige Classes
Berserker: Prestige Class for Warriors
A warrior that values strength and craves the adrenaline of battle. In fact, they could be said to have an unhealthy amount of desire for battle, channeling their very bloodlust into power behind their swings. They are a fearsome force to behold on the battlefield, but make sure you're on their side.
Berserker Progression:
- Tier 1 - Blood Lust Skill
[u]Skill Name:[/u] Blood Lust
[u]Skill Type:[/u] Berserker
[u]Skill Effect:[/u] Gain a Blood Lust pool of 3. Each time you inflict 10 damage or more in one attack, or take 10 or more damage in one attack, you gain 1 Blood Lust. For each point of Blood Lust you have, increase your Attack Damage by 2. All points of Blood Lust goes away at the end of each combat.- Tier 2 - Blood Blade Skill
[u]Skill Name:[/u] Blood Blade
[u]Skill Type:[/u] Berserker
[u]Skill Effect:[/u] Spend 1 point of Blood Lust to increase your damage for the turn by 4 (in addition to other bonuses you might have from Blood Lust). You cannot gain Blood Lust the turn you use this skill. [b]SPECIAL: Does not cost an action to activate.[/b]- Tier 3 - 1 Martial Ability
- Tier 4 - Blood Fury Skill
[u]Skill Name:[/u] Blood Fury
[u]Skill Type:[/u] Berserker
[u]Skill Effect:[/u] Spend 3 points of Blood Lust to gain another action for the turn. This action can only be used for Attack actions or using a Martial Ability. You cannot gain Blood Lust the turn you use this skill. [b]SPECIAL: Does not cost an action to activate.[/b]
Paladin: Prestige Class for Warriors
A warrior of the law that seeks justice for those that would cause chaos in the world. They defend those that cannot defend themselves and preserve law and order in the face of those that would seek to destroy it.
Paladin Progression:
- Tier 1 - Armor Mastery Skill
[u]Skill Name:[/u] Armor Mastery
[u]Skill Type:[/u] Paladin
[u]Skill Effect:[/u] Increase the damage reduction from armor and shields you have equipped by 2.- Tier 2 - Righteous Judgment Skill
[u]Skill Name:[/u] Righteous Judgment
[u]Skill Type:[/u] Paladin
[u]Skill Effect:[/u] Increase Attack Damage by 2 against evil opponents or against Phantasms.- Tier 3 - 1 Martial Ability
- Tier 4 - Heroic Shield Skill
[u]Skill Name:[/u] Heroic Shield
[u]Skill Type:[/u] Paladin
[u]Skill Effect:[/u] Whenever an ally is going to take damage from an Attack or Ability, you may place yourself in the way of the attack and take the hit for half what it would deal to you normally (including reduction from armor). You may only use this once per turn but this does not cost an action to use.
Halberdier: Prestige class for Warriors Submitted by Merlin
Warriors who excel in the use of large polearm weapons, trading agility for reach and power. Due to the extended size and power of their weapons, they excel at punching through the thick armor of foes.
Halberdier Progression:
- Tier 1 - Polearm Training Skill
[u]Skill Name:[/u] Polearm Training
[u]Skill Type:[/u] Halberdier
[u]Skill Effect:[/u] Gain 4 Armor Penetration when using a spear, lance, halberd, or pole-arm esque weapon.- Tier 2 - The Expert Blows Skill
[u]Skill Name:[/u] Expert Blows
[u]Skill Type:[/u] Halberdier
[u]Skill Effect:[/u] If only 1 Martial Ability or Attack action is taken in a round, it's damage is increased by 4.- Tier 3 - 1 Martial Ability
- Tier 4 - The Extended Reach Skill
[u]Skill Name:[/u] Extended Reach
[u]Skill Type:[/u] Halberdier
[u]Skill Effect:[/u] Enemies require 2 Defend actions to dodge an attack, so long as the Halberdier is wielding a spear, lance, halberd or pole-arm. Using a single Defend action to dodge reduces the damage taken by 50%.
Cavalier: Prestige class for Warriors Submitted by Merlin
Warriors who have trained themselves to fight specifically while mounted. While riding atop a steed, they are nigh-unstoppable. Requires the Riding skill.
Cavalier Progression:
- Tier 1 - Armored Steed Skill
[u]Skill Name:[/u] Armored Steed
[u]Skill Type:[/u] Cavalier
[u]Skill Effect:[/u] Any phantasm mounted by the Cavalier gains armor equal to the Cavaliers, in addition to their own.- Tier 2 - Run Down Skill
[u]Skill Name:[/u] Run Down
[u]Skill Type:[/u] Cavalier
[u]Skill Effect:[/u] On the first attack of combat, or when attacking a fleeing enemy, the Cavalier deals 4 additional attack damage.- Tier 3 - 1 Martial Ability
- Tier 4 - Perfect Bond Skill
[u]Skill Name:[/u] Perfect Bond
[u]Skill Type:[/u] Cavalier
[u]Skill Effect:[/u] The Cavalier and any phantasm or beast they are riding gain 10 additional HP, and 2 additional attack damage.
Gladiator: Prestige class for Warriors Submitted by Merlin
Gladiators are expert warriors who excel on the edge of combat, on the edge of life and death. They gain strength from harm, and are often found charging into the most unfavorable of circumstances, where they thrive the most.
Gladiator Progression:
- Tier 1 - Balanced Stance Skill
[u]Skill Name:[/u] Balanced Stance
[u]Skill Type:[/u] Gladiator
[u]Skill Effect:[/u] The Gladiator changes stances at the start of every turn, from Offense to Defense. While in Offense Stance, the Gladiator gains 3 attack damage. While in Defense Stance, he gains 3 armor. The Gladiator chooses what Stance they begin combat as.- Tier 2 - The Bloody Blows Skill
[u]Skill Name:[/u] Bloody Blows
[u]Skill Type:[/u] Gladiator
[u]Skill Effect:[/u] The Gladiator is healed for 25% of the Attack Damage they deal.- Tier 3 - 1 Martial Ability
- Tier 4 - On Death's Door Skill
[u]Skill Name:[/u] On Death's Door
[u]Skill Type:[/u] Gladiator
[u]Skill Effect:[/u] The Gladiator gains 1 armor and 1 attack damage for every 10 health they are missing.
Dark Knight: Prestige Class for Warriors. Submitted by Yellow.
Knights who have chosen the path of the wicked and want to embrace the negative forces of this world, become Dark Knights. Warriors who fight dirty, and kill without remorse; anything and everyone can be used and tossed aside like garbage.
Class Progression Progression:
- Tier 1 - Fearful Presence Skill
[u]Skill Name:[/u] Fearful Presence
[u]Skill Type:[/u] Dark Knight
[u]Skill Effect:[/u] Each successful hit performed by the Dark Knight reduces an enemy's Attack Damage by 1, for 5 turns. Can be stacked 5 times onto a single target. Once the five turn period ends anything stacked against the target is reduced back to zero.- Tier 2 - Unholy Aura Skill
[u]Skill Name:[/u] Unholy Aura
[u]Skill Type:[/u] Dark Knight
[u]Skill Effect:[/u] Reduces the Armor and Attack Damage of all nearby enemies by 3 for 2 turns. Usable Once Per Combat.- Tier 3 - 1 Martial Ability
- Tier 4 - You're Worthless Skill
[u]Skill Name:[/u] You're Worthless
[u]Skill Type:[/u] Dark Knight
[u]Skill Effect:[/u] Once every two turns the Dark Knight is able to perform a verbal taunt that prevents those under the effects of Fearful Presence and Unholy Aura, from performing the Defend action for that turn. Requires the ability to speak and the opponent must understand their language.Rogue Prestige Classes
Assassin: Prestige Class for Rogues
A skilled killer that makes use of stealth to inhibit their mark and strike them down with ease. They are trained to strike from the darkness and come from when and where you least expect it.
Assassin Progression:
- Tier 1 - Prep for the Kill Skill
[u]Skill Name:[/u] Prep for the Kill
[u]Skill Type:[/u] Assassin
[u]Skill Effect:[/u] Against 1 target fooled by Concealment, inflict the Blind and Silence status conditions. Unlike normal, these status conditions only last one turn when inflicted this way.- Tier 2 - Shadows within Shadows Skill
[u]Skill Name:[/u] Shadows within Shadows
[u]Skill Type:[/u] Assassin
[u]Skill Effect:[/u] Allows the use of Concealment even when actively engaged with the target, in or out of combat. However, does not prevent Concealment from being broken.- Tier 3 - 1 Martial Ability
- Tier 4 - Strike from the Dark Skill
[u]Skill Name:[/u] Strike from the Dark
[u]Skill Type:[/u] Assassin
[u]Skill Effect:[/u] Against 1 target fooled by Concealment or inflicted with the Blind status condition, make a single Attack action that does four times the damage it normally would. Cannot be used in the same action as the Sneak Attack skill. Negates Concealment after use.
Adventurer: Prestige Class for Rogues
The one who's seen the world and knows the tricks of the trade when it comes to adventure. The Adventurer is a good companion to have on the road or when you plan on investigating some spooky ruins. Chances are, they've probably been to at least one other place like it.
Adventurer Progression:
- Tier 1 - I've Seen This Before Skill
[u]Skill Name:[/u] I've Seen This Before
[u]Skill Type:[/u] Adventurer
[u]Skill Effect:[/u] Once per thread, when faced with a puzzle during a quest or dungeon, may request a hint from the DM about how to solve it. The provided hint should at least be somewhat accurate and not lie, nor state what the player has already been told. It may, however, leave out other details.- Tier 2 - Make the Most of it Skill
[u]Skill Name:[/u] Make the Most of it
[u]Skill Type:[/u] Adventurer
[u]Skill Effect:[/u] Receive 1.5x gold from each completed quest or dungeon.- Tier 3 - 1 Martial Ability
- Tier 4 - Attack its Weak Spot Skill
[u]Skill Name:[/u] Attack its Weak Spot
[u]Skill Type:[/u] Adventurer
[u]Skill Effect:[/u] Once per thread, when facing a boss in a dungeon, may declare a particular spot on the boss's body or a particular element. For the remainder of that fight, that spot or element increases damage dealt to the boss by 10 points. If it is a particular point, any attack intended to strike it must be stated as such.
Armor-Breaker: Prestige Class for Rogues
The armor-breaker relies on the natural instinct to have thicker skin or wear armor against their opponents. No armor is perfect; there is always a vulnerability somewhere. That vulnerability is exploited by the armor breaker to bring down even the most protected of foes.
Armor-Breaker Progression:
- Tier 1 - Mail Breaker Skill
[u]Skill Name:[/u] Mail Breaker Before
[u]Skill Type:[/u] Armor-Breaker
[u]Skill Effect:[/u] For any martial ability that has Armor Penetration, if the ability inflicts at least 1 point of damage on the target, increase the damage dealt by an amount equal to the armor that was bypassed.- Tier 2 - Precision Strike Skill
[u]Skill Name:[/u] Precision Strike
[u]Skill Type:[/u] Armor-Breaker
[u]Skill Effect:[/u] Once per combat, treat a single target as if they had an armor value of 0 until the end of the turn. This ability cannot trigger the effects of either the Mail Breaker or the Broken Scales skill. [b]SPECIAL: Does not cost an action to use.[/b]- Tier 3 - 1 Martial Ability
- Tier 4 - Broken Scales Skill
[u]Skill Name:[/u] Broken Scales
[u]Skill Type:[/u] Armor-Breaker
[u]Skill Effect:[/u] Once per combat, when you strike an enemy with a martial ability that has Armor Penetration and inflict at least 1 point of damage, you may designate that enemy. That enemy is considered to have a Weakspot at the location you attacked; any future attacks aimed at that Weakspot ignore half of the enemy's armor.
Scoundrel: Prestige class for Rogues Submitted by Merlin
Smugglers, con-men, and sometimes simply the self-interested, Scoundrels are unafraid of fighting dirty and incorporate many types of gadgets and dirty tactics into their fighting style. Nothing is too low, if it ends in victory.
Scoundrel Progression:
- Tier 1 - Crippling Concoctions Skill
[u]Skill Name:[/u] Crippling Concoctions
[u]Skill Type:[/u] Scoundrel
[u]Skill Effect:[/u] Status effects inflicted by the Scoundrel last an additional turn.- Tier 2 - Venomous Blades Skill
[u]Skill Name:[/u] Venomous Blades
[u]Skill Type:[/u] Scoundrel
[u]Skill Effect:[/u] Every successful physical attack or martial ability that deals damage to an enemy also inflicts poison.- Tier 3 - 1 Martial Ability
- Tier 4 - Dirty Tactics Skill
[u]Skill Name:[/u] Dirty Tactics
[u]Skill Type:[/u] Scoundrel
[u]Skill Effect:[/u] Consumable Items cost 35% less for Scoundrels. Additionally, every other turn they may use an additional non-damaging item action.
Infiltrator: Prestige class for Rogues. Submitted by Merlin.
Infiltrator's are those Rogues whom have truly mastered the arts of stealth and sabotage. Whether it be the urban environment of the city or the dense jungles of the wild, the Infiltrator is capable of slipping around undetected by even the most trained of eyes or noses.
Infiltrator Progression:
- Tier 1 - Unseen Strikes Skill
[u]Skill Name:[/u] Unseen Strikes
[u]Skill Type:[/u] Infiltrator
[u]Skill Effect:[/u] Once per combat, the Infiltrator may use 1 Activatable Skill that requires Concealment or 1 Martial Ability without leaving concealment.- Tier 2 - Lick Your Wounds Skill
[u]Skill Name:[/u] Lick Your Wounds
[u]Skill Type:[/u] Infiltrator
[u]Skill Effect:[/u] The Infiltrator regains 5 HP and removes 1 status effect every turn while concealed. Only begins to take effect the turn after entering Concealment. There can only be a max of 20 HP regained and 4 status effects removed this way per thread.- Tier 3 - 1 Martial Ability
- Tier 4 - Master of Stealth Skill
[u]Skill Name:[/u] Master of Stealth
[u]Skill Type:[/u] Infiltrator
[u]Skill Effect:[/u] The Infiltrator is no longer detectable via Concealment-Detecting Skills. Additionally, once per thread the Infiltrator may nullify one AoE attack that would damage them while concealed.Mage Prestige Classes
Archmage: Prestige Class for Mages
The most powerful mages in the land are found in the ranks of Archmages. Masters of magic and weavers of fate, they have dedicated their lives to knowing the secrets of magic and how it works. SPECIAL: Requires Magic Training III Skill to enter this Prestige Class.
Archmage Progression:
- Tier 1 - Spell Proficiency Skill
[u]Skill Name:[/u] Spell Proficiency
[u]Skill Type:[/u] Archmage
[u]Skill Effect:[/u] Increase the damage/healing of Magic Abilities by 5. Also increase maximum mana by 1 point.- Tier 2 - Mana Efficiency Skill
[u]Skill Name:[/u] Mana Efficiency
[u]Skill Type:[/u] Archmage
[u]Skill Effect:[/u] Reduce the cost of all Magic Abilities by 1. Also increase maximum mana by 1 point.- Tier 3 - 1 Magic Ability
- Tier 4 - Magic Mastery Skill
[u]Skill Name:[/u] Magic Mastery
[u]Skill Type:[/u] Archmage
[u]Skill Effect:[/u] Regain 2 points of mana every turn (this replaces the regain rate from Magic Training III). Also increase maximum mana by 1 point.
Spellsword: Prestige Class for Mages
A school of thought founded by the Spellsword Hero Varthan, merging the ideology of the Warrior and the Mage into one synchronous philosophy. By wielding magic and sword in tandem, a Spellsword is adept in multiple forms of combat that very seldom mesh, but cannot be a master at either.
Spellsword Progression:
- Tier 1 - Spell Channel Skill
[u]Skill Name:[/u] Spell Channel
[u]Skill Type:[/u] Spellsword
[u]Skill Effect:[/u] Allows the use of a Magic Ability with 1 target through your weapon, inflicting Attack Damage plus the effect of the spell. You pay the cost of the spell as normal and you can only use this Skill once per turn.- Tier 2 - Spell and Sword Skill
[u]Skill Name:[/u] Spell and Sword
[u]Skill Type:[/u] Spellsword
[u]Skill Effect:[/u] If you used a Magic Ability on your last turn, increase Attack Damage this turn by 2. If you used a Martial Ability on your last turn, increase Magic Ability damage this turn by 5.- Tier 3 - 1 Martial Ability
- Tier 4 - Arcane Blade Skill
[u]Skill Name:[/u] Arcane Blade
[u]Skill Type:[/u] Spellsword
[u]Skill Effect:[/u] Allows Martial Abilities to be paid for in Mana, replacing their standard cost with "1 mana".
Arcane Thief: Prestige Class for Mages
Not all Mages are the studious types. Some have a bit more fun with pranks and jokes, and some take that even further to theft, robbery, and espionage. The Arcane Thief has found a way to use magic to emulate the trained skills of a Rogue, and then some.
Arcane Thief Progression:
- Tier 1 - Magic Concealment Skill
[u]Skill Name:[/u] Magic Concealment
[u]Skill Type:[/u] Arcane Thief
[u]Skill Effect:[/u] Allows the user to hide themselves from sight and sound. Countered by Elven Awareness or the scent ability of Beastly Heritage when in close proximity. Can be used regardless of circumstances. Costs 1 mana per turn used.- Tier 2 - Hindrance Skill
[u]Skill Name:[/u] Hindrance
[u]Skill Type:[/u] Arcane Thief
[u]Skill Effect:[/u] While using Magic Concealment, can inflict 1 status condition of your choice on 1 target that is fooled by Magic Concealment. This does not cost additional mana beyond the cost of Magic Concealment.- Tier 3 - 1 Magic Ability
- Tier 4 - Mana Plight Skill
[u]Skill Name:[/u] Mana Plight
[u]Skill Type:[/u] Arcane Thief
[u]Skill Effect:[/u] When using a Magic Ability against at least 1 target that has the Magic Talent or Pact Initiate skill, if they have at least 1 point of mana available, you may subtract 1 point of mana from their mana pool and add it to your own.
Elemental Savant: Prestige Class for Mages
Those who study the way different elements work together and interact in magic, and delve deep into the nature of elements themselves. They develop skills to resist and manipulate the elements of magic, and even change the very nature of their own magic.
Elemental Savant Progression:
- Tier 1 - Elemental Shielding Skill
[u]Skill Name:[/u] Elemental Shielding
[u]Skill Type:[/u] Elemental Savant
[u]Skill Effect:[/u] Gain resistance against a single element (chosen at the time of acquiring this skill). You are considered as having Weakness to the logical opposite element (such as resistance to fire being weak against ice or water, light being weak to dark, and so on).- Tier 2 - Elemental Endowment Skill
[u]Skill Name:[/u] Elemental Endowment
[u]Skill Type:[/u] Elemental Savant
[u]Skill Effect:[/u] Make the Attack Damage of one ally or yourself of a single element (chosen at the time of acquiring this skill). Their attacks are considered attacks of that element until the end of the combat or until you voluntarily dismiss the effect. This does not cost mana but cannot be used more than once per turn.- Tier 3 - 1 Magic Ability
- Tier 4 - Element Roulette Skill
[u]Skill Name:[/u] Element Roulette
[u]Skill Type:[/u] Elemental Savant
[u]Skill Effect:[/u] Once per combat, you may change the element of all your magic abilities and other skills gained from this class to an element of your choice. Even if they were different elements before, they are all considered the element you choose until the end of the combat.
Summoner: Prestige class for Mages Submitted by Merlin
Mages who specialize in dominating the minds of phantasms and beasts, bending them to their will. Ranging from Druids to Necromancers, Summoners refers as a blanket term to all those who use summoned or controlled familiars in their magical arts.
Summoner Progression:
- Tier 1 - Phantasm Guardian Skill
[u]Skill Name:[/u] Phantasm Guardian
[u]Skill Type:[/u] Summoner
[u]Skill Effect:[/u] The Summoner gains 1 permanent Companion Phantasm that is equal in Tier to the their Tier of Summoner Progression, to a max of Tier 3.- Tier 2 - Charm Phantasm Skill
[u]Skill Name:[/u] Charm Phantasm
[u]Skill Type:[/u] Summoner
[u]Skill Effect:[/u] Summoners are capable of afflicting a single type of phantasm [Chosen at the time of selecting the Skill] with Charm. Does not cost an action, but can only be done once per turn. The charmed Phantasm cannot exceed Tier 2.- Tier 3 - 1 Magical Ability
- Tier 4 - Magical Commander skill
[u]Skill Name:[/u] Magical Commander
[u]Skill Type:[/u] Summoner
[u]Skill Effect:[/u] All allies of the Summoner gain 2 attack damage, 2 armor, and regenerate 2 HP per turn.
Warmage: Prestige class for Mages Submitted by Merlin
An oddity among mages, Warmages are those whom use their magical talents to become walking tanks. They blend the arcane together with martial talents to became better warriors, reinforcing their armor and weaponry with their magical talents.
Warmage Progression:
- Tier 1 - Rune Enchanted Armor
[u]Skill Name:[/u] Rune Enchanted Armor
[u]Skill Type:[/u] Warmage
[u]Skill Effect:[/u] The Warmage gains 3 more Armor from whatever Tier Armor they are wearing (does not apply to Shields).- Tier 2 - Redirection Skill
[u]Skill Name:[/u] Redirection
[u]Skill Type:[/u] Warmage
[u]Skill Effect:[/u] The Warmage can redirect incoming attacks, taking an attack for a nearby ally at 50% damage. Costs 1 Mana, but does not require an Action.- Tier 3 - 1 Magical Ability
- Tier 4 - Generation Skill
[u]Skill Name:[/u] Generation
[u]Skill Type:[/u] Warmage
[u]Skill Effect:[/u] The Warmage gains 1 extra mana at the end of the round if they are not damaged during said round. If damaged, the Warmage instead deals bonus magic damage this turn equal to the damage taken.
Blood Mage: Prestige class for Mages Submitted by Merlin
Blood Mages are those whom supplement their own life force to cast their arcane arts. While typically an art viewed with skepticism, they also double as excellent healers and are often found as magical doctors or surgeons.
Blood Mage Progression:
- Tier 1 - Blood Rituals Skill
[u]Skill Name:[/u] Blood Rituals
[u]Skill Type:[/u] Blood Mage
[u]Skill Effect:[/u] The Blood Mage can exchange 10 health for 1 mana. Does not cost an action.- Tier 2 - Embolden Skill
[u]Skill Name:[/u] Embolden
[u]Skill Type:[/u] Blood Mage
[u]Skill Effect:[/u] When the Blood Mage heals themselves or an ally, the target of the heal takes 2 less damage from all sources for 2 turns.- Tier 3 - 1 Magical Ability
- Tier 4 - Vampirism Skill
[u]Skill Name:[/u] Vampirism
[u]Skill Type:[/u] Blood Mage
[u]Skill Effect:[/u] The Blood Mage is healed for half of the magical damage they do.Mixed Prestige Classes
Duelist: Prestige Class for Warriors and Rogues
A specialist in precision and one on one combat, they wield a blade with finesse and flourish that makes many Elves green with envy. They seek to master the way of the sword and treat the blade as an extension of their arm.
Duelist Progression:
- Tier 1 - Sword Mastery Skill
[u]Skill Name:[/u] Sword Mastery
[u]Skill Type:[/u] Duelist
[u]Skill Effect:[/u] Increase Attack Damage by 2 when wielding a long sword, short sword, or similar one-handed sword weapon.- Tier 2 - Signature Move Skill
[u]Skill Name:[/u] Signature Move
[u]Skill Type:[/u] Duelist
[u]Skill Effect:[/u] Pick one Martial Ability (at the time of acquiring this skill). Increase the damage of this skill by 4, but decrease all other Martial Ability damage by 2.- Tier 3 - 1 Martial Ability
- Tier 4 - Dual Wielding Training Skill
[u]Skill Name:[/u] Dual Wielding Training
[u]Skill Type:[/u] Duelist
[u]Skill Effect:[/u] Allows for two attacks per Attack action while wielding two weapons (damage is based on each weapon).
Pact Mage: Prestige Class for Non-Mage Characters who obtain the Pact Initiate Skill
Those who make a Pact with a Phantasm and live long enough can learn to strengthen the power of their Pact. Eventually they become powerful enough to act as Patrons themselves, and grant others the power of Pact Magic. If at any point your Patron dies before reaching Tier 4, you lose all Pact-related skills and can no longer progress in this Prestige Class.
Pact Mage Progression:
- Tier 1 - Pact User Skill
[u]Skill Name:[/u] Pact User
[u]Skill Type:[/u] Pact
[u]Skill Effect:[/u] [b]Requires Pact Initiate.[/b] Increase maximum mana by 1 point.- Tier 2 - Pact Maker Skill
[u]Skill Name:[/u] Pact Maker
[u]Skill Type:[/u] Pact
[u]Skill Effect:[/u] [b]Requires Pact User.[/b] Increase maximum mana by 1 point.- Tier 3 - 1 Magic Ability
- Tier 4 - Pact Giver Skill
[u]Skill Name:[/u] Pact Giver
[u]Skill Type:[/u] Pact
[u]Skill Effect:[/u] [b]Requires Pact Maker or being a Phantasm.[/b] Able to grant the Pact Initiate skill to other characters. Increase maximum mana by 1 point. Regain 2 points of mana every other turn (replace the regain rate from Pact Initiate).
Anti-Mage: Prestige class for Warriors and Rogues Submitted by Merlin
Those who have honed themselves in the art of hunting wielders of magic. Originally created for hunting Pact-Mages, this is their most common task, but they are also honed in facing regular Mages as well.
Anti-Mage Progression:
- Tier 1 - Magical Dampening Skill
[u]Skill Name:[/u] Magical Dampening
[u]Skill Type:[/u] Anti-Mage
[u]Skill Effect:[/u] The Anti-Mage takes 3 less damage from magical attacks.- Tier 2 - Mana Burn Skill
[u]Skill Name:[/u] Mana Burn
[u]Skill Type:[/u] Anti-Mage
[u]Skill Effect:[/u] The Anti-Mage deals damage equivalent to the targets current mana pool with every strike.- Tier 3 - 1 Martial Ability
- Tier 4 - Reflect Spell Skill
[u]Skill Name:[/u] Reflect Spell
[u]Skill Type:[/u] Anti-Mage
[u]Skill Effect:[/u] The Anti-Mage can reflect a spell back at it's source once per combat. This costs an action.
Sniper: Prestige class for Warriors and Rogues Submitted by Merlin
Those who choose to fight from afar, with Bow and Arrow [or other ranged weaponry.] They choose to skirt around the edge of combat, taking down foes from behind the safety of the front lines.
Sniper Progression:
- Tier 1 - Attack from Afar Skill
[u]Skill Name:[/u] Attack from Afar
[u]Skill Type:[/u] Sniper
[u]Skill Effect:[/u] Increases attack damage by 2 when attacking an enemy with ranged weaponry.- Tier 2 - Preparation Skill
[u]Skill Name:[/u] Preparation
[u]Skill Type:[/u] Sniper
[u]Skill Effect:[/u] If the Sniper does not use a defend action and is not damaged this turn, they gain 4 attack damage until the end of the turn.- Tier 3 - 1 Martial Ability
- Tier 4 - Marksman's Eye Skill
[u]Skill Name:[/u] Marksman's Eye
[u]Skill Type:[/u] Sniper
[u]Skill Effect:[/u] The Sniper can pinpoint and attack weak points on large creatures and phantasms; If a target has a weakpoint, each attack that strikes will always land on said weakpoint.
Bestial Paragon: Prestige Class for Beastfolk, limited to the animal or phantasm they are related to. Submitted by DandyDanny
Beastfolk with particularly potent blood unlock traits of the creatures that make up their heritage. What the individual gains by relying on the power of their heritage is as diverse as the Beastfolk are.
Class Progression Progression:
- Tier 1 - Natural Immunity
Skill Type: Bestial Paragon
Skill Effect: Gain one immunity from your parent animal or phantasm[/code]
[li]Tier 2 - Primal Surge [/li]
[u]Skill Name:[/u] Primal Surge
[u]Skill Type:[/u] Bestial Paragon
[u]Skill Effect:[/u] Gain a temporary condition for 2 Rounds ((Gain 2 Attack Damage, Gain 2 Armor, or Recover 10 Health), Usable once per combat)
[li]Tier 3 - Extraordinary Ability [/li]
[u]Skill Name:[/u] Extraordinary Ability
[u]Skill Type:[/u] Bestial Paragon
[u]Skill Effect:[/u] Gain one ability from your parent animal or phantasm in Tier 1 form. Abilities requiring 'Magic Talent' or that use Mana cannot be chosen.
[li]Tier 4 - Ancestral Inheritance [/li]
[u]Skill Name:[/u] Ancestral Inheritance
[u]Skill Type:[/u] Bestial Paragon
[u]Skill Effect:[/u] Gain one additional skill from your parent animal or phantasm. Magic Talent, Magical Training, and other similar skills cannot be chosen.
[/ul]
Monk: Prestige class for Warrior, Rogue, and Mage. Submitted by Merlin.
Disciplined Warriors whom hone their will and mind to better themselves. They gain martial strength not through physical prowess but from calm determination, dedication, and mental fortitude. Revered masters of unarmed combat, they are often found in the employ of the many Temples around Terra Heroum, but are by no means limited to them.
Monk Progression:
- Tier 1 - Choose One-- Iron Fist Skill or Iron Will Skill
[u]Skill Name:[/u] Iron Fist
[u]Skill Type:[/u] Monk
[u]Skill Effect:[/u] Increases the Monks attack damage by 2 when unarmed or wielding blunt weapons such as staves.
[u]Skill Name:[/u] Iron Will
[u]Skill Type:[/u] Monk
[u]Skill Effect:[/u] Status conditions last one less turn on the Monk. This cannot drop their duration below a single turn. Additionally, this skill causes Paralysis to be treated as Slow, but only last for the turns Paralysis would have. Note that acquiring Slow this way pierces Immunity to Slow, but can be avoided if one possesses Immunity to Paralysis. - Tier 2 - Sundering Blows Skill
[u]Skill Name:[/u] Sundering Blows
[u]Skill Type:[/u] Monk
[u]Skill Effect:[/u] The Monk's attacks strike away their enemies mortal protections: Every attack or martial ability that inflicts physical damage reduces the targets armor by 2 for 4 rounds. Every spell or ability that inflicts magical damage increases the damage the target takes from magical sources by 2 for 3 rounds. These effects stack. - Tier 3 - 1 Martial Ability or 1 Magical Ability
- Tier 4 - Discipline Skill
[u]Skill Name:[/u] Discipline
[u]Skill Type:[/u] Monk
[u]Skill Effect:[/u] Using the defend action or an item does not break the Monk's focus from combat. Every time the monk performs a non-damaging action, they gain a stack of Focus, increasing the attack damage of their attacks by 2 or the Magic damage of their attacks by 3. Stacks twice. Attacking removes a stack of Focus.
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