Post by Eris on Mar 31, 2015 8:16:25 GMT -5
Eris
The Valkyrie
HUMAN | 19 | FEMALE |
LAWFUL NEUTRAL | WARRIOR | BODYGUARD |
appearance, Primary Outfit | Secondary Outfit |Swimsuit At a cursory glance, Eris would appear like a prim and proper young lady. However, looks can be deceiving. To be frank, the young swords woman couldn't care less about her own appearance- being a rather practical individual, she views any kind of garment as a nuisance, particularly the rather ornate ensembles that Kairu picks out for her. It's a rare occurrence to not see a blank expression written upon her delicate features- that, ignoring her oddball personality, are rather pretty. Her neat ash coloured locks frame her hazel eyes. Due to her employer's request, she keeps her hair long, much to her chagrin. Eris possesses a well-toned, athletic figure and is rather well-endowed. And while she appears rather skinny, she possesses immense physical strength beyond that of the average human. The valkyrie stands at 5''5. Eris is surprisingly well-dressed considering her outfits are picked out for her by the lethargic Kairu. The woman is most often seen sporting some kind of lacy, feminine attire, the bodyguard''s outfits are created to not just look appealing, but to allow for lots of mobility in combat. | personality, Eris was raised as an tool of destruction, and it reflects in her personality. The swords woman rarely portrays any kind of emotion, and speaks in complete monotone, even in the midst of combat. The valkyrie fights with inhuman precision and strength, and it wouldn't be a stretch to compare her to something mechanical like a robot. In fact, combat could be considered her one and only skill. She has an extensive knowledge of phantasms and their fighting techniques, (Even if she herself has the common sense of a spoon.) and possesses a keen interest in weapons of all kinds. In addition, her reaction times and intuition abilities are unnaturally high. However, Eris is a fish out of water when not in combat. Socially awkward, aloof, and ditzy- she walks with her head in the clouds. Kairu and Joran have attempted to teach her basic life skills on numerous occasions, only to end in failure and with some kind of minor injury inflicted to at least one party involved. The main reason for her frequent failures is that she takes advice very literally- Additionally, she has an over reliance on her sword. If someone asked her to swat a bug, she would use her claymore- if someone asked her to chop vegetables, she would use her blade since it's what she knows best. Due to her inexpressive nature, she finds it a herculean effort to show how she is feeling, and finds it difficult to vocalize her emotions. She feels great confusion when she experiences a new feeling, and it causes her to often panic and behave rashly, abandoning reason. Despite her drawbacks, Eris is a selfless individual who is a loyal, devoted and a protective friend. She will fight to protect anyone who wins her friendship until her dying breath, and places other people's safety and happiness ahead of her own. The warrior takes missions and tasks given to her very seriously, no matter how menial in nature they may be. For example, the young woman would treat the simple chore of getting groceries like a mission to recover a stolen royal crown from a group of bandits. Eris is highly tenacious, driven and resilient. The words 'giving up' just aren't in her vocabulary. |
history,
From a young age Eris had only known the sword, raised just like all the other children brought up by a rather corrupt man named Alistair Hazeldine. He had been a young boy when his parent were taken from him by phantasms, such grief led him to create this program as it was now. The idea was to create the perfect weapon, soldiers who would destroy phantasms without hesitation, remorse and with the upmost precision. Originally, the project had been fully endorsed by the Ba'dagrian government. However, it soon came to light that the man's methods however were some what dubious and very few children survived the process. In an effort to gain more funding, Hazeldine presented his work to a small government official, who discovered the truth about the project and shut it down. For Hazeldine had kidnapped these children from birth, his methods had been unethical and the fatalities that had occurred vastly outweighed the results.
Due to the methods employed at the facility to strip the orphans of their humanity, many of the children were unable to recall where they had came from. The one hit worst by the memory wiping was the pride and joy of the project, a young girl who had formerly been named as Arianna by her parents, before their untimely demise. Arianna was orphaned when a rampant pact mage attacked their town, and due to the suddenly large influx of orphan's into the city, many fell through the cracks of the system which left them as perfect candidates for the project. No parents. No friends. No strings attached. They could vanish off the face of the earth and no one would even give a second thought. No one to remember them. Arianna was soon abducted by Hazeldine's men, and her memory wiped. After rigorous experimentation to raise her physical parameters beyond what a normal human could achieve, the young girl was thrown in to an arena and forced to fight to the death against other children, many of whom had once been her friends. Battle after battle, Arianna's sanity began to wither. She let her fight or flight mechanisms take over- she didn't want to think anymore. Even if she couldn't remember her past, this constant murdering was becoming second nature to her, and it felt.. wrong.
However, this was when the facility closed down and the poor, lost girl, now nameless, simply wandered without purpose- the one thing she had been told to do her entire life,was hunt phantasms, and now the only one who gave her life meaning- malicious child abductor or not- was gone. So she simply did what she knew best- hunt phantasm after phantasm and live as a wild savage. And one fateful day, on the outskirts of Andor, she came across a travelling salesman, under attack from a particularly deadly phantasm. Saving his life, the two began travelling together. The man taught her how to speak, and even gave her a name- Eris. He clothed her, bathed her and taught her how to live as a human, even if she behaved somewhat oddly at times. In return, Eris served as his bodyguard, and protected him on his travels. She was stuck to him like glue.
After a while, Kairu returned to Andor due to the death of the former manager of his workplace, a humble little antique shop . Due to Kairu's request, she served as a manual labourer for the shop and protected Kairu through thick and thin. Now a mostly civilized human being, her mind has begun to wander to her past. She wants to learn more about her origins that she has long since forgotten- and in the process, learn life skills to help her function in society.
Due to the methods employed at the facility to strip the orphans of their humanity, many of the children were unable to recall where they had came from. The one hit worst by the memory wiping was the pride and joy of the project, a young girl who had formerly been named as Arianna by her parents, before their untimely demise. Arianna was orphaned when a rampant pact mage attacked their town, and due to the suddenly large influx of orphan's into the city, many fell through the cracks of the system which left them as perfect candidates for the project. No parents. No friends. No strings attached. They could vanish off the face of the earth and no one would even give a second thought. No one to remember them. Arianna was soon abducted by Hazeldine's men, and her memory wiped. After rigorous experimentation to raise her physical parameters beyond what a normal human could achieve, the young girl was thrown in to an arena and forced to fight to the death against other children, many of whom had once been her friends. Battle after battle, Arianna's sanity began to wither. She let her fight or flight mechanisms take over- she didn't want to think anymore. Even if she couldn't remember her past, this constant murdering was becoming second nature to her, and it felt.. wrong.
However, this was when the facility closed down and the poor, lost girl, now nameless, simply wandered without purpose- the one thing she had been told to do her entire life,was hunt phantasms, and now the only one who gave her life meaning- malicious child abductor or not- was gone. So she simply did what she knew best- hunt phantasm after phantasm and live as a wild savage. And one fateful day, on the outskirts of Andor, she came across a travelling salesman, under attack from a particularly deadly phantasm. Saving his life, the two began travelling together. The man taught her how to speak, and even gave her a name- Eris. He clothed her, bathed her and taught her how to live as a human, even if she behaved somewhat oddly at times. In return, Eris served as his bodyguard, and protected him on his travels. She was stuck to him like glue.
After a while, Kairu returned to Andor due to the death of the former manager of his workplace, a humble little antique shop . Due to Kairu's request, she served as a manual labourer for the shop and protected Kairu through thick and thin. Now a mostly civilized human being, her mind has begun to wander to her past. She wants to learn more about her origins that she has long since forgotten- and in the process, learn life skills to help her function in society.
[b]Atelier Ayesha[/b], Linca [i]Eris[/i]
played by Michi who found us by FRANDSS