Post by Ryo on Jan 8, 2015 21:42:18 GMT -5
Abilities
Just like with Skills, if you have been reading these info threads in order then you've seen the term "Abilities" used quite a bit. Abilities are specific techniques or things our characters can do in combat. Perhaps it is a spell for a Mage, or a particular sword technique used by a Warrior. Characters do not inherently start with any abilities, but some might begin with one due to their class or their canon role. Whenever you gain a new ability, you acquire it at its base level, or Tier 1. Abilities can be upgraded all the way up to Tier 4, meaning a total of 3 upgrades can be applied to any singular ability. How they are upgraded ultimately depends on what you want out of the ability.
When you get a new ability, you may choose one of the following "Ability Templates". These provide outlines for how an ability works in combat, illustrating its effect and potency as well as the cost to use it. This is to ensure that any and all abilities are balanced and fair within the guidelines of the combat system and that everybody is playing by the same rules. However, you might notice the use of the word "Template". This is because we only define the combat effect and cost, not the actual ideas behind the ability or the flavor text description. You can flavor your ability however you want to, describe its visual aesthetics to your liking, make it your ability. Even if two people pick the same Ability Template, the ability's nature and flavor may be drastically different.
Below are the various ability templates you have to pick from. They have specific designations such as "Martial" or "Magic" to indicate their overall type. Some of the Martial abilities may specify "/Melee" or "/Range". That means you can only use that template with a particular type of weapon, likely due to the nature of the effect being presented.Ability Type: Martial
Ability Effect: Inflict Attack Damage + 2 against 1 target
Ability Cost: Cannot be used more than once per round.
Ability Type: Martial
Ability Effect: Inflict Attack Damage against all targets in range.
Ability Cost: Cannot be used more than once per round.
Ability Type: Martial/Melee
Ability Effect: Prevent the next 10 points of damage to 1 adjacent target or self (before factoring in Armor).
Ability Cost: Cannot be used more than once per round.
Ability Type: Martial
Ability Effect: Inflict attack damage against 1 target with 4 armor penetration.
Ability Cost: Cannot be used more than once per round.
Ability Type: Martial
Ability Effect: Inflict attack damage against 1 target and inflict Disarm/Poison/Sleep/Slow/Blind (chosen at time of creation).
Ability Cost: Cannot be used more than once per round.
Ability Type: Martial/Ranged
Ability Effect: Inflict Double Attack Damage + 2 against 1 target.
Ability Cost: Two Actions.
Ability Type: Martial
Ability Effect: Inflict Attack Damage against 2 separate targets (cannot be twice on the same target).
Ability Cost: Cannot be used more than once per round.
Ability Type: Martial Submitted by Merlin
Ability Effect: Inflicts Attack Damage against 1 target. Cannot be prevented with the Defend action.
Ability Cost: Two Actions.
Ability Type: Magic
Ability Effect: Inflict 10 points of damage (can be elemental based on the description) to 1 target.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Inflict 1 status condition on 1 target.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Inflict 5 points of damage (Can be elemental based on the description) to all targets.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Inflict 5 points of damage (can be elemental based on the description) to 1 target. This damage cannot be prevented with the Defend action.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Heal 10 health to 1 target.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Conjure 1 tier 1 weapon until the end of the combat. It may be composed of an element based on the description, typing its damage as that element, and has bonus damage and armor penetration equal to the tier of the weapon. Ranged weapons are conjured with appropriate ammunition.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Summon 1 tier 1 Phantasm of a specific type (such as "Beast" or "Undead" or "Elemental") until the end of the combat. It has all the abilities of its kind and serves you loyally until it vanishes.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Cure 1 status effect from 1 target.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Imbue 1 weapon with a single element (based on the description), typing damage dealt as that element until the end of the combat or until dispelled.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Prevent the next 10 points of damage to 1 target (before factoring in Armor).
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Inflict 6 points of damage to 1 target and heals the user for 3 points.
Ability Cost: 1 mana
Ability Type: Magic
Ability Effect: Temporarily grant yourself one special form of movement (chosen at the time of acquiring the ability, examples include flying or burrowing). This effect lasts until the end of your next turn.
Ability Cost: 1 mana
Ability Type: Magic Submitted by Merlin
Ability Effect:Effect 1 Target with Rejuvenation. Rejuvenation heals 3 HP per turn for 5 rounds. Does not stack.
Ability Cost: 1 Mana
Ability Type: Magic Submitted by Merlin
Ability Effect: Cause 1 target to take 3 more damage from all magical sources until the end of combat.
Ability Cost: 1 Mana
Ability Type: Magic Submitted by Merlin
Ability Effect: Increases the attack damage of one target by 3 for 3 turns.
Ability Cost: 1 Mana
Ability Type: Magic Submitted by Merlin
Ability Effect: Grants 1 target 2 armor until the end of combat. Does not stack.
Ability Cost: 1 Mana
Ability Type: Magic Submitted by Gurail
Ability Effect: Inflicts 20 damage against 1 target at the beginning of your next turn (before you take any non-Defend actions). If inflicted by Sleep, Silence, Blind, or Paralysis then this effect does not go off.
Ability Cost: 1 Mana and Two Actions
Ability Type: Magic Submitted by Merlin
Ability Effect: Gives 1 weapon 4 Armor Penetration for 3 turns. Does not stack.
Ability Cost: 1 Mana.
Ability Type: Magic Submitted by Merlin
Ability Effect: Summons a T1 Shield for the user to use until the end of combat. This shield deals flat damage back to the attacker equal to the damage mitigated by the armor from the shield.
Ability Cost: 1 Mana.
Ability Type: Magic Submitted by Merlin
Ability Effect: Reduces 1 targets armor by 2 until the end of combat. Does not stack.
Ability Cost: 1 Mana.
Ability Type: Magic Submitted by Merlin
Ability Effect: Disables 1 target's special form of movement (chosen at the time of acquiring the ability) for 3 turns.
Ability Cost: 1 Mana.
Ability Type: Magic Submitted by Merlin
Ability Effect: Removes 1 Immunity from a Status Condition (chosen at the time of acquiring the ability) until the end of combat from 1 target. A target can only be effected by one instance of this spell at a time.
Ability Cost: 1 Mana.
Ability Type: Magic Submitted by Merlin
Ability Effect: Increases the duration of status conditions on 1 target by 1 turn until the end of combat. Does not stack.
Ability Cost: 1 Mana.