Post by Kairu Ao on Feb 18, 2015 4:27:07 GMT -5
Custom Beastiary Entry:
Tier:1
Species: Zombie
Description: Basic humanoid zombie created by necromantic magic, will attack any living being nearby. Due to the rotting flesh they are not as durable as skeletons.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immune to poison, Horde Mentality (+1 attack damage for every zombie in the horde)
Abilities: Zombie Bite (Inflict attack damage against 1 target and inflict Poison. Can not be used more than once per round.)
Custom Beastiary Entry:
Tier: 1
Species: Rat Men Skirmisher
Description: Vile creatures, usually inhabiting sewers and vast cave networks they rarely come to the surface. They use makeshift weapons and no two rat men are alike. Standing at 4"11, these feral almost humanoid in appearance creatures have at times been mistaken for beastfolk. However unlike beastfolk these creatures are incapable of intelligent speech and seem to lack any basic culture. They usually wear tribal like garments, sometimes just simple cloth around the waste. The weapons they use are usually crudely made from stone or even bone. Most of the time they roam around in bands squablin amonst each other however occasionally a rare breed claims the title of war chief they are able to unite the skirmishers under one banner. In the past many heroes have been able to put an end to this before it got out of hand, however there is always the chance a new war chief will be born.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to poison, Frenzy (after taking damage +2 attack damage to next attack)
Abilities: Throw dirt (Inflict Attack Damage and inflict Blind against 1 target. Can not be used more than once per round.)
Custom Beastiary Entry:
Tier:1
Species: Lesser Behemoth Scarab
Description:Unlike the traditional scarab beetles, these scarab's can grow to the size of a large dog. They mainly roam the unknown sands, however there have been rare instances of them coming over the mountains and even into more civilized areas. Unlike their greater counter parts these are unable to fly.
Health: 20
Attack Damage: 5
Natural Armor: 4
Skills: Immunity to Sleep, Hardened Carapace ( +2 boost to armor)
Abilities: Vicious Bite (Inflict attack damage +2 on 1 target. Can not be used more than once per round.)
Tier:1
Species: Zombie
Description: Basic humanoid zombie created by necromantic magic, will attack any living being nearby. Due to the rotting flesh they are not as durable as skeletons.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immune to poison, Horde Mentality (+1 attack damage for every zombie in the horde)
Abilities: Zombie Bite (Inflict attack damage against 1 target and inflict Poison. Can not be used more than once per round.)
Custom Beastiary Entry:
Tier: 1
Species: Rat Men Skirmisher
Description: Vile creatures, usually inhabiting sewers and vast cave networks they rarely come to the surface. They use makeshift weapons and no two rat men are alike. Standing at 4"11, these feral almost humanoid in appearance creatures have at times been mistaken for beastfolk. However unlike beastfolk these creatures are incapable of intelligent speech and seem to lack any basic culture. They usually wear tribal like garments, sometimes just simple cloth around the waste. The weapons they use are usually crudely made from stone or even bone. Most of the time they roam around in bands squablin amonst each other however occasionally a rare breed claims the title of war chief they are able to unite the skirmishers under one banner. In the past many heroes have been able to put an end to this before it got out of hand, however there is always the chance a new war chief will be born.
Health: 30
Attack Damage: 5
Natural Armor: 0
Skills: Immunity to poison, Frenzy (after taking damage +2 attack damage to next attack)
Abilities: Throw dirt (Inflict Attack Damage and inflict Blind against 1 target. Can not be used more than once per round.)
Custom Beastiary Entry:
Tier:1
Species: Lesser Behemoth Scarab
Description:Unlike the traditional scarab beetles, these scarab's can grow to the size of a large dog. They mainly roam the unknown sands, however there have been rare instances of them coming over the mountains and even into more civilized areas. Unlike their greater counter parts these are unable to fly.
Health: 20
Attack Damage: 5
Natural Armor: 4
Skills: Immunity to Sleep, Hardened Carapace ( +2 boost to armor)
Abilities: Vicious Bite (Inflict attack damage +2 on 1 target. Can not be used more than once per round.)